Mortal Kombat 4
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Mortal Kombat 4 | |
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Developer(s) | Midway Games |
Publisher(s) | Midway Games |
Series | Mortal Kombat |
Release date(s) | 1997 (Arcade) Jun 24, 1998 (PlayStation port) |
Genre(s) | Fighting |
Mode(s) | Up to 2 players |
Platform(s) | Arcade, Game Boy Color, PC, PlayStation, N64 |
Input | 8-way joystick; 6 buttons |
Arcade cabinet | Standard |
Arcade system(s) | Midway Zeus hardware Main CPU: TMS32031 (@ 50 MHz) Sound CPU: ADSP2104 (@ 16 MHz) Sound Chips: (2x) DMA-driven (@ 16 MHz) |
Mortal Kombat 4 (1997) was the last game in the Mortal Kombat series to have an arcade version. It was updated into Mortal Kombat Gold a year later for the Sega Dreamcast. MK Gold's story overrides MK4's. It is one of the few 3D fighting games to have been described as having "2D gameplay."
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[edit] Gameplay
Early on, the development team at Midway decided to make a 3D Mortal Kombat to capitalize on the rising popularity of 3D games at the time. Midway decided to develop its own hardware, named "Zeus" from scratch however, resulting in development delays (a large amount of the game was tested on two dimensional hardware using pre-rendered characters).
As revealed in later interviews, programmer Ed Boon was particularly concerned with maintaining the gameplay feel of a 2D game but with 3D graphics. He at first was worried that there was some intrinsic property of 3D graphics that would make this impossible. Essentially, the major gameplay difference between 2D and 3D fighting games of the time, was that up to that point all 3D fighting games had attempted to somewhat simulate realistic martial arts. One of the reasons this was done was to take advantage of the fluid keyframed and motion captured animation that was now possible using 3D models. For example, in Virtua Fighter, a real martial artist was filmed performing the moves, and this movement was imposed on the 3D model in the game. Thus, while a punch in a 2D game might be a rapidly responding move with two frames of animation, a punch in a 3D game might have a delay between when the button was pressed and when the opponent was hit, owing to the realistic animation.
This delay however fundamentally changed the gameplay experience. Boon eventually decided to use the non realistic 2D rates of animation and movement, simply imposed onto 3D graphics. Thus the gameplay experience is nearly identical to the 2D versions of Mortal Kombat. While this was attempted before with the Street Fighter EX series, that series used more complex animation which did change the gameplay somewhat. Some critics however, were disappointed that Mortal Kombat 4 did not play like other popular 3D games of the time.
[edit] New characters
MK4 introduced
- Jarek (the last Black Dragon)
- Kai (Shaolin monk and friend of Liu Kang)
- Reiko (Shinnok's general)
- Tanya (a traitor to Edenia) - She was rumored to be a glitched yellow female ninja from Ultimate Mortal Kombat 3.
- Fujin (God of Wind, ally of Raiden) - First appeared in Mortal Kombat Mythologies: Sub-Zero as the second boss character.
- Quan Chi (mysterious evil sorcerer) - First appeared in Mortal Kombat Mythologies: Sub-Zero as the main antagonist.
- Shinnok (imprisoned Elder God) - First appeared in Mortal Kombat Mythologies: Sub-Zero as the final boss.
MK4 also included the following hidden characters:
- Noob Saibot
- Goro
- Meat (a bloody skeleton)
[edit] Returning characters
Jax, Johnny Cage, Liu Kang, Raiden, Reptile (now with his mask removed), Scorpion, Sonya Blade, Sub-Zero. Goro, not featured in the arcade version of MK4, was added as a sub-boss for the console versions of the game.
[edit] Boss and Sub-Boss
[edit] Boss
[edit] Sub-Boss
- Goro - Home version only
[edit] New to the series
- MK4 is the first Mortal Kombat game to have entirely computer-generated characters, although the texture maps of the characters were taken from most of the live-action actors of the previous games and animations were all generated via motion capture. It was revolutionary at the time, although the character models now appear dated.
- MK4 introduces a limited weapon system to the series.
- MK4 also introduces 3D combat, although limited to sidestepping as opposed to the 8 way walk movements, of which can be found in the Namco Game; Soul Calibur.
- Finally, MK4 added a 'Maximum Damage' cap to the game's combo system, automatically breaking off combos if they deal over a set amount of damage to a player and, thus, preventing infinite combos (although this cap can be removed with a code).
[edit] Storyline
Thousands of years ago, during a war with the corrupt Elder God known as Shinnok, Raiden was responsible for the death of an entire civilization. To avoid a repeat of this event, as well as to protect all realms from Shinnok's threat, Raiden waged a brutal campaign and, at a heavy price, exiled his rival to a dark place known as the Netherealm. A couple of years before the 1992 Shaolin tournament, the original Sub-Zero assisted the necromancer Quan Chi in obtaining Shinnok's amulet, the source of Shinnok's power (as recounted in Mortal Kombat Mythologies: Sub-Zero). Now (1997), 2 years after Shao Kahn's failed attempt to seize Earthrealm, Quan Chi has allied himself with Shinnok and helped the god escape from his confines. With the help of an Edenian traitor, they enter the Heavens and kill most of the gods, but Fujin and Raiden escape and gather Earthrealm's finest warriors to fight them. The Raiden-Shinnok feud had burst open once again, but this time the battle could be won by mortals.
[edit] Ports
Mortal Kombat 4 was ported to the Game Boy Color, PlayStation, Nintendo 64, and PC.
All ports of MK4, excluding the Game Boy Color, are notable for containing exclusive content not featured in the original arcade version. Possibly the biggest inclusion to the ports is Goro. He was not featured in the arcade game, but now serves as a playable sub-boss who is fought before Shinnok in single player mode. Also added to the ports is the Ice Pit, which is a snow-filled arena taking place in an icy, carved-out pit. Another new feature added to these ports are a second set of alternate outfits for all characters. The arcade version provided only one set of alternate outfits which the player could unlock.
[edit] Versions
- The PC and Playstation versions run FMV endings as well as the Intro and bios, thanks to running on CD-ROMs. The Nintendo 64 version, however, uses the ingame character animations to run endings as well as the bios and intro.
[edit] Impact
Initial reaction to the new 3D look of the series (as is often the case with long running series) was negative, but MK4 managed to be a financial success due to an aggressive advertisement campaign which included a set of live action adverts filmed in Mexico and a US-wide tour of the arcade version by the game's creators which helped spread the word.
MK4 was also to be the last Mortal Kombat game released in the arcades due to a dramatic drop in arcade popularity around 2000.
[edit] Trivia
- MK4 is the first and only MK game to have animated endings.
- All the endings are visually enhanced, and are in essence, kept the same in the MK4 port, known as Mortal Kombat Gold, additional endings were added in for the new characters added for the newest version.
- MK4 was actually not the first game that was created by Midway with the new Zeus software. A fighting game titled War Gods was released several months before MK4's debut. Unfortunately, it bombed in arcades.
- Reptile makes his first playable appearance in the series without his mask.
- First game in the series (not counting Trilogy) where the boss is playable by default, probably to have a shapeshifter among the fighters.
- In the early stages of the game, Sub-Zero did not have his eye scar on either his character model or his character-select portrait, which lead to some confusion as to whether this was the first or second Sub-Zero. In the 2nd version of MK4, the scar was added to both his portrait and character model; an unmasked character model slightly resembling his MK3-outfit was added as a second outfit instead of a recolor.
- Noob Saibot was part of the original character roster in the early versions of the game, however, due to there not being enough new characters in the game, his clothing was altered and the character Reiko is designed, and he took the place of Noob Saibot. A "Noob Saibot mode" code that apparently did nothing was speculated to be a step in unlocking Saibot for play, although this was not the case. Noob Saibot would remain missing through all of MK4's arcade incarnations. He returned as an unlockable character for all of the home ports of the game, minus an ending however.
- In the home versions of MK4 where Goro is given a story screen, it says that he won the title of Grand Champion "...only to have it won from him by Lao's ancestor, Liu Kang." This further adds to the confusion over whether Kang is a descendant of the Great Kung Lao- not only does it misuse the word "ancestor" instead of "descendant", but Mortal Kombat II states that Kung Lao is the last descendant. This screen is identical in Mortal Kombat Gold.
- Kitana was originally planned to be in Mortal Kombat 4. However, , her color palette was changed to brown to make Tanya. Her coding is still in the N64 version of the game, and she can be accessed with a GameShark. Her coding is also in the PC version, but it can be only accessed via a trainer. While Kitana's model and textures were deleted from the PlayStation version, her moves were left in, and can be assigned to any character with a GameShark.
- Like Kitana and Noob Saibot, Kano was also planned for MK4, however, due to there not being enough new characters in the game, they left Kano out of the roster and put Jarek instead of him. Jarek directly had Kano's signature moves and fatalities, which caused a lot of complaints from fans.
- In MK4's earlier development stages, there were originally to be 12 selectable characters and 3 characters that would be unlocked using an Ultimate Kombat Kode. The unlockable character idea was dropped and all 15 characters were made automatically selectable.
- This is the first Mortal Kombat game without Shang Tsung, although his character transform technique was left almost intact for use by Shinnok.
- None of the characters introduced in Mortal Kombat 3 or Ultimate Mortal Kombat 3 returned for MK4, until Cyrax and Sektor were added to the roster in Mortal Kombat Gold.
- This was the first Mortal Kombat game to feature weapon combat, allowing characters to pull out weapons, use them, drop them, pick them up and throw them.
- During the Wind Temple stage(Also known as Red Rain stage)a quick image of a ninja flashes through the sky time to time.It may be referring to Rain since the stage is sometimes called Red Rain.
- In few home versions of MK4, Goro is given fatalities that are identical to other characters, however, these versions are the ones that run on CD-ROMs. The N64 version lacks Goro's fatalities despite the game saying "FINISH HIM/HER!"