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Talk:Mega Man (video game)

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Contents

[edit] Influences from the game

Anyone have any ideas how to tackle the "Influences from the game" section of the artical?--ZeWrestler 15:48, 24 May 2005 (UTC)

[edit] Game overview

The overview of the game has alredy been covered in the article's introduction, should we remove this section? If this was inteneded to be about the game's plot or storyline, then it probably should be re-titled. —Kjammer 09:31, 25 May 2005 (UTC)

Taken care of. We need information on the story though as well as other stuff. K1Bond007 16:54, May 25, 2005 (UTC)

Should there be a mention of what genre the game is? Zapateria 17:49, May 25, 2005 (UTC)

Of course :) K1Bond007 18:47, May 25, 2005 (UTC)

[edit] Powerups

Correct me if I'm wrong, but I don't think the "E. Tank" powerup was ever in this game. Remember this aticle is about the NES game Mega Man, not the series. — Kjammer 01:12, 29 May 2005 (UTC)

Your right- I just went auto pilot on power-ups. My mistake. Themissinglint 02:21, 29 May 2005 (UTC)

[edit] Common Enemies

Who wants to handel the common enemy section of this artical? ZeWrestler 21:50, 2 Jun 2005 (UTC)

I can identify some common enemies that have made appearences in later games of the series, but I don't know their names (or what they're called). If I knew the enimies' official names (not named by fans) I could start something. Also, I'm not sure how this section should be formated. —Kjammer 07:27, 3 Jun 2005 (UTC)

Here you go, enemy names and stats. The numbers (for HP/AP) should be divided by 10 if you'd like them to be "bars of energy" but are derived from official sources as-is. I suggest the spelling gabyool instead of Auto's gabyoall, pickerman instead of Auto's pickelman, and while I personally prefer metool the current canon spelling is very unfortunately mettaur (both preferred to Auto's metall). Auto has compiled similar lists for Rockman 2 and Rockman 3 as well. --Boco XLVII 21:05, 24 Jun 2005 (UTC)

Actually, the names provided in that link don't seem to match up with the names provided in the instructional booklet for the NES cartridge (which were the names listed in the Wiki article before they were changed to the names provided in the aforementioned link). -- 24.119.243.65

The instruction booklet is wrong, or at least inconsistent with later games in the series, so I chose the Japanese enemy names instead. If you'd like to revert to the English names, sure, but then later games will have enemies in the same robot series with completely dissimilar names. --Boco XLVII 16:23, 31 July 2005 (UTC)
Oh, I wasn't aware the instruction booklet was inconsistant with later games in the series. That's fine, then. To be fair, all the games seem rather inconsistant as far as names go (Met? Metool? Metaul?). For instance, the enemy called Adhereing Suzy is called Octopus Battery in the MM1 instructional booklet and Lazy Suzy in at least one Game Boy title. So going with the Japanese names is probably a good solution, anyway. -- 24.119.243.65
It's still called "Suzy", though, which is the point. Those enemies are in the "Suzy" series, and like enemies in the "Metool" series or "Joe" series or "Gabyool" series they all share certain features. But the series names are obscured in the English version.
But I understand what you mean by the inconsistent translation of Metool (メットール). The current favored translation, of all things, is "Mettaur", which started in Battle Network 2 and then was reused in the later BN games as well as in Anniversary Collection. I use the spelling Metool to highlight the word's origin - metal tool. The official English spelling is "Mettaur" so if you'd like to change it go ahead - it's still recognisably the same name. --Boco XLVII 15:56, 1 August 2005 (UTC)

I'm putting the attacks in "bars" and hp in "MB", which will be noted as "bars of life" and "Megablaster shots." The x10 multiplier isn't really neccesary. Themissinglint 03:40, 7 August 2005 (UTC)

[edit] Box-covers

This is more out of curiosity, but still. Does anyone know what motivation was behind these early and quite horrible covers for the Mega Man titles?

I have seen a set of images which I believe to be the original Japanese covers because they were all done in a secific style and were very different from the ones seen here. The European (PAL) versions had their own covers for the first two games (the Mega Man II cover was very different from the North American version though still a bit quirky) and I believe that Germany actually had its own version for MM2 which was more true to the anime-ish style of graphics. I think from Mega Man III onward the covers for the North American and Europe were identical except for some slight localisation which was limited to Mega Man's face and decorations on his outfit which were removed in the European versions and his face was re-drawn in a more anime-ish style (and naturally the "Nintendo Seal of Quality" which is elliptic in North America and Round in Europe).

This all finally ended with Mega Man VII the cover of which was pretty much the same in all versions (I might be wrong though since Rock seemed more muscle-bound in that version).

  • From what I understand, the reason the box art for Mega Man 1's North American release looks so terrible is that the artist was given literally a day to produce it. (Watch the G4 special on Mega Man included in the Gamecube version of MMAC, I'm pretty sure they mention it there.)
Was Mega Man Anniversary Collection ever released in Europe or in PAL-form for that matter?
I don't think so, but I could be wrong.


On a related note, wouldn't it be better if remove that ugly American NES coverart and simply put a logo or something? At the very least, we could put a cover gallery as a subsection in this article. Jonny2x4 22:07, 25 September 2005 (UTC)
I'm pretty sure you're right since there hasn't been any word from Capcom and the European Mega Man homepage isn't exactly helpful or very insightful. It bites 'cause I'm a big fan and would have bought in a second.
The final fantasy project got in a big debate about using logos when Final Fantasy VI was being voted on for FA status.--ZeWrestler Talk 23:20, 25 September 2005 (UTC)

[edit] FA

hey,

anyone think we can get this article up to FA status? --ZeWrestler Talk 16:04, 31 October 2005 (UTC)

[edit] Error in article

This is also the only game in the series with a slightly severe control bug which cause Mega Man to slide when he stops running. While it has little effect in the overall gameplay it is known to cause a few unnecessary "death-slips" when a player attempts to pick up a power-up located at the end of a platform.

  1. First off, this doesn't only happen in the first Mega Man game, it also happens in Mega Man 2.
  2. Also, why do you consider it a bug? This is obviously not a bug, but a feature, since support for the easing slide to a stop has to be programmed in; and when something is programmed in specifically, then it's definitely not a glitch. If they considered it a glitch, they would have just cut straight to speed = 0 rather than implementing easing.
  3. This type of behavior is default in many other games from that era (like Super Mario Bros. 3, for example). --Michiel Sikma 11:58, 17 December 2005 (UTC)
  • To have the character slide a significant distance after running instead of coming to a full stop is hardly a feature to be proud of. Also, the Mega Man 2 article mentions that the bug was partially fixed and the slide is not as severe as it was in this game. But if you think bug is the wrong word maybe programming goof would be more approapriate. I also don't think that the SMB3 interface is really comparable since it works on a system based on momentum, which is not the way most Mega Man games feature since they only have one running speed (where as in Mario you hold the B button in order to run).
    • With the help of Bisqwit, it's now known that this is actually a feature rather than a glitch. --Michiel Sikma 19:33, 24 December 2005 (UTC)
"It is deliberate. There are a couple of animation frames specifically reserved for the deacceleration delay. (...) I could trivially disable the deacceleration delay by changing the "lda #$01" to "lda #$00" at ::$95ED in bank 5, making his deacceleration delay into 0 frames. Mistake proven.
; Make Megaman slow down after running
$95E8> A9 0C:   LDA #$0C
$95EA> 8D 0004: STA ObjectSpriteNum+0
$95ED> A9 01:   LDA #$01
$95EF> 8D 4004: STA ObjectUnknown440+0
As you note, my disassembly has some Unknowns. I haven't figured out the meaning of all object variables yet. The complete code is at http://bisqwit.iki.fi/jutut/megamansource/maincode.txt." (quotes by Bisqwit).
I decided to just remove it myself, since it's now been proven that it is, in fact, a feature. --Michiel Sikma 20:43, 1 January 2006 (UTC)

[edit] Rock = Rock, Rock =/=Mega?

I'd like to point out to everyone here that Rockman and Mega Man are two different names, yet in all canon, Mega Man's old household robot name is Rock. I've made the changes, and I'm posting here to explain why I've done such a change. My sources are the Rockman sourcebook.LanceHeart 18:52, 26 February 2006 (UTC)

Yeah? Well, in the upcomming Mega Man Powered Up (the American version of Rockman Rockman), they're retconning Rock's name to Mega, so that makes your point moot. Check the videos at GameSpot and listen for yourself. Rock is clearly called "Mega" in one of the videos. - NES Boy 18:15, 28 February 2006 (UTC)
Last I heard, there was a problem with the translation that made them mess up and call him Mega in the video. The entire community has alerted Capcom to this and is already hoping that a change will be made in time for the North American release. So I guess that makes your point moot. What's more, the retconning of Rock to Mega was a mistake done in a previous build of the game, meaning the actual game was far from finished at that point. LanceHeart 04:08, 1 March 2006 (UTC)
It's Mega. The game has been released, and Rock has been retconned in English. If they remake Mega Man 4 in a Powered Up series, the name will stay as Mega.
I don't abide by one-track releases. Throughout every previous release, stateside and Japanese (which determines the real canon), it has been consistently Rock. Remakes are usually regarded as fan-service and good fun, but not consistant with previous data. This release in nothing different. We use Rock. -ZeroTalk 17:22, 6 April 2006 (UTC)

[edit] Attn: 67.171.209.4

I moved the Mega X summary to this page as it is more appropriate towards the first X game. I figued someone else would have removed it altogether, so no hard feelings okay? 71.115.210.70

[edit] Intro image

I've reverted the intro image from the boxcover back to a picture of megaman several times. I find the cover hillarious, and I believe it deserves a place in this article (which it already has btw), but I think it's very inapplicable for the intro. The first image people should see should be what megaman actually looks like, not the way it got laughably butchered. Vicarious 05:10, 11 October 2006 (UTC)

The first picture people should see is a picture of the box art, not the character - which, might I add, the article isn't about. How hilariously bad the box art is has nothing to do with it. --Shadow Hog 07:35, 11 October 2006 (UTC)
Good point, the picture seems so much like a prank or parody that I forgot it's the topic of the article. Vicarious 09:17, 11 October 2006 (UTC)

[edit] VIRUS ALERT

macfee is a lifesaver i almost got a virus from planet megaman that website is in the wiki site links be careful.

The site has no virus on it. At most, McAffee was going bonkers as it usually does and detected a virus where there isn't one. Planet Megaman is completely safe, unless the ads tried to do something malicious. LanceHeart 18:49, 19 December 2006 (UTC)

[edit] Possible origin of the Elecman Stage Theme

In YTMND.com I found out that part of the song is remarkably similar to that of R.E.M´s All the Right Friends. Should this be mentioned in the article or was the Mega Man version just a minor coincidence? Vic729 02:09 January 22nd, 2007 (UTC)

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