Talk:Murloc
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Articles like this make Wikipedia a gem of the Internet. Bravo to David Matchen. Simoes 13:02, 9 Jun 2005 (UTC)
- I can only agree. Brought a great smile to my face. -- Mewcenary 21:59, 6 October 2005 (UTC)
/signed. That's why I love murlocs~! LG-犬夜叉 18:23, Jun 12, 2005 (UTC)
Great article, though it is actually not very hard to pull a single murloc, it's usualy when it runs away when all his buddies come to help.
- I think the problem usually is their relative small size for their strength and their erratic movement. It's more difficult to judge distances between murlocs, or between murlocs and the player. Especially in your first few encounters with them. --JamesTheNumberless 11:08, 19 January 2007 (UTC)
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- After some more messing about with my Blood Elf it seems that although they are small models, their footprints are actually quite large - therefore as I said before when judging distances between them one has to assume they're a little bigger than they appear. I wonder if this is possible to confirm by deconstructing the 3d models (i.e. if the footprint information is stored with the rest of the model) --JamesTheNumberless 11:17, 25 January 2007 (UTC)
One of the best articles I've seen here, but is it NPOV? Some murlocs might be offended. Craig Sniffen 12:12, 20 Jun 2005 (UTC)
- "spit-roasted gnome warlock". Actually that right there is highly POV as ALL gnomes are delicious...at least I think so.... Derktar 06:04, July 10, 2005 (UTC).
I'm not a warcrafter. Can we get a photo of a Murloc up? NPPyzixBlan 22:33, July 24, 2005 (UTC)
This page totally rules. Nice job! -Raskol 19:33, 25 August 2005 (UTC)
- Glad you like the picture. Give me a shout if you need more pictures. Havok (T/C) 08:05, 26 August 2005 (UTC)
amphibanoid is SO not a word =P --Xcen 02:22, 7 September 2005 (UTC)
I came back to check out what had happened to this page, and I'm really impressed. Glad you folks liked the original little article enough to pull out the bells and whistles.
And, yes, I'm still getting flattened by the little bastards.
--DegreeAbsolute 20:38, 9 November 2005 (UTC) (Dave Matchen)
Contents |
[edit] Race
Aren't they a species rather than a race?
- Warcraft uses "race" in-game probably because it's a more appropriate term for a high fantasy game.206.174.42.223 06:33, 29 December 2006 (UTC)
[edit] Murkdeep
I removed this part from the Murkdeep section:
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- "and only appears after the other other residents of the beach have been slaughtered, meaning the ideas of leadership and bravery probably arn't valued to the same extent in Murloc society."
Quite frankly, I'm not quite sure what it's supposed to be saying, and how exactly Murkdeep's behavior reflects on Murloc society in general. Leadership and bravery aren't valued to the same extent in murloc society ... compared to what other society? And also, how is it that Murkdeep's appearance only after all the members of his village have been killed reflects upon murloc society in general? It could just be that he was out hunting or doing whatever murlocs do, and he happens to come back right when all his little minions are killed.
Essentially, this seems to be a rather risky extrapolation of one murloc's behavior to determine the entire race's societal values. Anyway, that's why I removed it. If this assertion can be clarified or supported by other information, then please put it back in. Until then, I don't think it belongs in the article. --Arabani 11:44, 28 September 2005 (UTC)
[edit] The Murloc is Lonely
I removed this section because it doesn't seem relevant to the article. Here is the section that I removed:
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- The Murloc is Lonely is a fan-based story written and maintained by Albatros. As of post date, book one is completed. It features, among other things, a tauren druid that explores many of the asides of World of Warcraft community, such as references of the Community Managers as the "law" and face melting, etc. It has a passionate following of many World of Warcraft players, and was featured on the World of Warcraft Community Watch. It can be found at: http://www.albatrosbits.com/
Essentially, the story seems to be more about the Community Managers and the community in general, rather than specifically murlocs. Additionally, I don't think it's something that belongs in Wiki (not too sure on this one, although I believe that fan creations aren't usually included in Wiki.). If you feel that it should be put back in, please discuss it here.
--Arabani 06:49, 24 October 2005 (UTC)
It's not notable enough to be included as a part of the article. Maybe as an external link, but even that would be pushing it. Havok (T/C) 07:49, 24 October 2005 (UTC)
[edit] Murky?
Isn't it possible to get a baby Murloc as a pet? That might be worth discussing. i wish you could man but i guess it wont happen very soon.Murlocman 00:48, 23 March 2007 (UTC)murlocman
[edit] ?
May I ask where all this information came from? I mean this article reads like an entry in The Hitchhiker's Guide to the Galaxy than a page about a WoW race. -Some random ip guy
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- It's pretty much either from World of Warcraft or the various Warcraft RPG books released by Blizzard. --Arabani 03:54, 22 November 2005 (UTC)
And experience. Hard-earned, painful experience. :) DegreeAbsolute
How can any material ever be deleted with the exscuse of fancruft now?
[edit] references
The first section is listed as not providing references. As per just now, these are the statements that come from the WoW game itself, AFAIK. How do you provide a reference from a game that you need to go out and buy, then play for several hours, before you can verify it? Also, the game evolves constantly - if a certain murloc village is moved/changed/deleted does that deserve the article must endure this tag?
(Of course, the answer is to reference the developers plans. Can't be the first time Wiki references a closed source...?)
Ok, on to the statements: 1) The murloc is a fictional race in the Warcraft Universe, created by Blizzard Entertainment. 2) It is a bipedal amphibanoid race residing along coastlines, lakeshores and riverbeds, as well as in underwater ruins. 3) Murlocs are distinguished by their bulbous bodies, large mouths lined with row upon row of sharp fangs, and slime-coated skin. Murlocs range in coloration from turquoise to darkish grey, and in height from 3-1/2 feet to 6 feet. 4) Murloc culture is tribal in nature, and religion is generally shamanistic, with most villages containing a number of oracles and tidehunters, with coastrunners and warriors for defense. --We don't know for a fact whether murloc culture is "tribal" and "shamanistic", but it sure does look like that. (I mean that how do I prove that a Tidehunter's spells are truly shamanistic?) 5 Habitations are generally crude huts with peaked roofs, huddled around a body of water. 7 Murloc behavior toward other races is best characterized as "hostile," and even more so as "unbelievably hostile." --This is of course hyperbole, but not deserving of "cite a source" IMHO. 8 Typically, approaching within 100 yards of even one, apparently isolated, murloc will result in the subject letting forth the usual gurgling warcry "auarglarglarhwlarwrlar!" and dragging forth his entire village of 20, emerging as if by magic, to battle the visitor. --Also hyperbole, but a good read nonetheless. 9 Such assaults generally result in a nasty, slimy overkill against the hapless tourist. --I beg to differ. I would say at least 90% of hero-murloc contact results in multiple murloc deaths. But this is speculation also: Blizzard does hold the facts here. Perhaps we can ask them to release these vital figures? :-) 10 Indeed, even the most dedicated Murloc hunter cannot find one by itself. 11 Murlocs usually travel in threes or fours. 12 Murloc hunting, however, is a time-honored vocation, particularly since murloc fins are a prized delicacy when used for soup broth, and slimy murloc scales are sought after by advanced leatherworkers for use in crafting fine armor. --All this is true. Just play the game. 13 In addition, hefty bounties are often placed on certain murlocs, due to their incredibly-pronounced disregard for the sanctity of life, generally-accepted notions of fair play, or lack of simple common decency. --Basically true, but hyperbole.
6 Oddly enough for amphibianoids, they prefer their food cooked, and will happily build campfires or even large bonfires which easily accommodate their favourite dish, the "spit-roasted gnome warlock". --Claiming to know murloc favourite dishes is speculation. 14 By the same token, pounding one of them into guava jelly with a large mace is surprisingly satisfying. --NPOV!! :-) 213.112.249.111 17:49, 7 September 2006 (UTC)
I sincerely doubt a full "reference markup" is necessary, given that the article concerns inherently fantastic subject matter. As the notation was added by someone who made rather derogatory comments on the edits page, as well as a series of questionable edits to one of the paragraphs (since reverted by another user), I have removed the reference marker. DegreeAbsolute 21:05, 22 September 2006 (UTC)
In addition, the original core article was, as noted above, a product of personal experience. As it happens, I and a small expedition, consisting of my assistant Roberts and two gnomish guides, observed a murloc encampment for a considerable period of time, logging their eating, sleeping, and (ugh!) mating habits. The original findings were published in the Harvard Journal of Murloc Anthropology in 2004 under the title, "Murlocs: What is *up* with them?" Regrettably, all copies of that journal--this being the inaugural issue--were destroyed in a fire set accidentally by two orc warriors and a container of Dragonbreath Chili.
So, you'll probably just have to take my word on it. DegreeAbsolute 21:39, 22 September 2006 (UTC)i don't get thisMurlocman 00:43, 23 March 2007 (UTC)murlocman
[edit] Who invented Murlocs?
I dont want to take the honor away from Blizzard if they indeed have invented the Murlocs. But i remember a phrase from "The adventures of Tom Bombadil" by JRR Tolkien. I belive this phrase says "Over murloc mountains". Can anybody confirm this?
i think murlocs are important because if we didn't have murlocs we'd have nothing to kill also i think it would be a good idea to keep hem as pets if possible someday no actually i can't comfirm anything at all i have never herd that saying in my lifeMurlocman 00:46, 23 March 2007 (UTC)murlocman
[edit] Illidan has doomed the world! or?...
In the text there is written something about that the murlocs are fleeing from some monsters on the bottom of the sea that are about to awake.
My "theory" is that illidan might have coused this to happen when he awoke the naga. that could mean that the entire world might be in danger! —The preceding unsigned comment was added by 62.66.129.215 (talk) 23:16, 2 March 2007 (UTC).no actually i can't comfime anything because i'm crazyMurlocman 00:45, 23 March 2007 (UTC)murlocman
[edit] Murlocs rule
For one murlocs are supost to be the greatest thing ever i mean come on do you not see how awsome they areMurlocman 02:14, 23 March 2007 (UTC)murlocman
hello everyone im awsomeMurlocman 17:45, 27 March 2007 (UTC)murlocman