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Tekken 5 - Wikipedia, the free encyclopedia

Tekken 5

From Wikipedia, the free encyclopedia

Tekken 5
Developer(s) Namco
Publisher(s) Namco
Picture format 480i, 480p (SDTV)
Release date(s) Arcade
Flag of United States December, 2004

PlayStation 2
Flag of United States February 24, 2005
Flag of Japan March 31, 2005
Flag of European Union June 24, 2005

Genre(s) Fighting
Mode(s) Single player, multiplayer
Rating(s) ESRB: T (Teen)
PEGI: 12+
OFLC: M
Platform(s) Arcade, PlayStation 2
Media 1 DVD
Input Arcade Stick / Dualshock 2
Arcade system(s) Namco System 256

Tekken 5 is the sixth installment in the popular Tekken video game franchise.

Contents

[edit] Gameplay

Tekken 5 is credited for taking the series back to its roots. It incorporates a faster, more fluid fighting system, improved graphics, returning characters, and some of the Tekken series' trademark infinite stages. New to Tekken 5 is the crush system which affects the vulnerability of a character while he attacks. For example, a move with jumping properties, such as a hopkick, will be completely invulnerable during most of its animation time to all of an opponent's low attacks.

It also retains its wall juggling concept from Tekken 4, but the element is effectively less easy to abuse and easier to defend against. The home version is a collector's edition of sorts, as it includes full arcade emulations of Tekken, Tekken 2, Tekken 3, and Star Blade. Tekken 5 also allowed players to customize their fighter for the first time, allowing them to change the colors of their outfits, buy additional costumes (only available to a few characters), and equip them with items by using money gained from playing the Story, Survival, and Arcade Battle modes.

Tekken 5 includes a fighting mini-game in direct lineage to the Tekken Force modes in Tekken 3 and Tekken 4 called "Devil Within". This mini-game follows the adventures of Jin Kazama as he searches the G corporation in search for information on his missing mother and other answers. Being somewhat story oriented, the player is not permitted to use their own choice of characters like previous iterations. The game also uses a limited button system, incorporating a Block and Jump button as well as sizing down the attack buttons to simple "Punch" and "Kick" buttons (though, some of Jin's fighting special moves can still be performed such as his Demon Paw reverse punch). Along with fighting various Jack models in the mini-game, the player must pursue minor key quests to proceed. This mode is one of the two ways to unlock the playable version of Jin's Devil incarnation.

[edit] Story

After the conclusion of King of Iron Fist Tournament 4, an intense battle between father and son, Kazuya Mishima and Jin Kazama, took place at Hon-maru, located deep within the Mishima estate.

Unmarked aircraft approach Hon-maru, carrying a deadly cargo.
Unmarked aircraft approach Hon-maru, carrying a deadly cargo.

Driven by a unflinching hate and resentment to destroy the father he has never known, Jin Kazama quickly emerged as the victor. The eldest Mishima, Heihachi, enters the Hon-maru only to immediately be greeted by the unconscious body of his estranged and now defeated son, Kazuya.

"What a pathetic wretch...You worthless coward!"

So began the fated battle between Heihachi and Jin. Utterly consumed and driven by the memory of Heihachi's vile betrayal 2 years earlier at the conclusion of The King of Iron Fist Tournament 3, Jin begins to manifest the Devil he inherited from his father, Kazuya. Jin's black feathered wings emerge and spread, large black tattoo-like markings surface on his upper torso.

Targeted for assassination.
Targeted for assassination.

Heihachi, now defeated and completely overwhelmed by Jin's inhuman strength, can only prepare himself for his imminent death. On the verge of taking the life of his grandfather, Heihachi, Jin manages to momentarily regain control of himself.

"Thank my mother, Jun Kazama, for your life." Jin said, before taking flight through the Hon-maru ceiling and into the clear night sky.

The sounds of battle gave way to an eerie silence as Heihachi lay spread out on the ground contemplating the events that had just transpired. The silence was soon interrupted by what sounded like distant approaching aircraft. The roar of the aircraft increased and the sounds of something being ejected could be heard in the distance.

Unexpectedly, a group of "Jack" robots crashes through the Hon-maru ceiling. At first, Heihachi suspected that Kazuya and his associates of the G Corporation were responsible for the intrusion, but realized that Kazuya was just as bewildered and stunned by the surprise attack.

An unlikely alliance.
An unlikely alliance.

"Who sent you?! Why are you here?!" yells Heihachi as the first wave of Jacks approaches.

With no reply from the intruders and with little choice left, Heihachi Mishima and Kazuya Mishima, father and son, form an unlikely alliance and together battle wave upon wave of Jacks. Reinforcements appear as fast as each Jack robot is disabled. Heihachi, feeling his age, begins to tire and lose his breath.

Left for dead.
Left for dead.

Kazuya, seizing the opportunity to rid himself of his father once and for all, betrays him by mercilessly throwing him into the path of the oncoming army of Jack robots, and uses the opportunity to make his own escape from the now robot infested Hon-maru.

A few moments after, Hon-maru is devastated by a titanic explosion, consuming everything in the immediate area whilst also showering burning debris into the surrounding forest and cliffs.

 The aftermath of the battle.
The aftermath of the battle.

Close by, on a cliff top, the destruction is watched by a man dressed in black. He raises his hand to his ear, and speaks into his communication device.

"Heihachi Mishima...is dead."

At that very moment, a Jack robot attacks unexpectedly from behind, only to find itself instantanously decapitated by the mysterious man, as he then disappears into the night.

The once magnificent Hon-maru is completely destroyed, with nothing but a raging inferno left in its place. Once the aircraft had disappeared into the night, a pile of debris was blown apart as something emerged from the fire, unseen.

The very next day, news of Heihachi Mishima's death spread rapidly across the globe. Most people believed that Heihachi's death would bring about the end of the Mishima Zaibatsu, but behind the scenes someone else had taken control, and business went on as usual.

A month later, it was announced that the Mishima Zaibatsu will hold The King of Iron Fist Tournament 5.

[edit] Character Roster

[edit] Returning Characters

Tekken 5 retains its wall environmental hazards from Tekken 4, while reintroducing old characters, fighting styles, and elements.
Tekken 5 retains its wall environmental hazards from Tekken 4, while reintroducing old characters, fighting styles, and elements.

[edit] New Characters

[edit] Changes

[edit] Character voices

In Tekken 5, the developers had some of the characters speak in their native languages; Korean (Hwoarang and Baek Doo San) and Mandarin (Wang Jinrei and Feng Wei) were added to Japanese and English. Steve Fox, however, is the only English speaking character who doesn't speak with an American accent, but rather, speaks with his native British accent; Craig Marduk, however, does not speak with an Australian accent and the Williams sisters don't have any Irish inflection in their voices. Lei Wulong also speaks in an American accent in certain cutscenes (This may be because most people in Asian cultures are taught American-English, and, probably, this is done in order to mimic Jackie Chan's accent). As well, Lei sounds completely different in the game than in Tekken 4, which is obviously due to different voice actors.

Also, some characters are not heard speaking in their native language: Brazilian fighters Eddy Gordo and Christie Monteiro do not speak Portuguese. It can be noticed also in the Dark Ressurrection upgrade, where Sergei Dragunov is not heard speaking Russian and Lili does not speak French or Monegasque. In addition, King is not heard speaking any of his lines, neither in Spanish nor in English; he growls instead. Ling Xiaoyu is a character from China. In throughout the Tekken series that Xiaoyu has appeared in, she has only spoken Japanese and never in her native Mandarin language (However, she does say "Ai ya" which is Chinese for "uh oh", "oh no", or "oops").

[edit] Flat-floored levels

The raised and lowered sections of floors featured in the Tekken 4 levels were removed for the fifth installment. This change made gameplay throughout each stage generally similar, aside from wall placements.

[edit] Other level design alterations

In addition to removing the uneven nature of the Tekken 4-styled stages, the design team returned to Tekken 1-3's style of stages for the stages without barriers levels by allowing them to be infinitely scrolling. For walled stages, the fights take place in fairly symmetrical boxes without any uneven walls (again, removing a feature introduced in Tekken 4).

[edit] Critical response

Tekken 5 (and Tekken: Dark Resurrection) were met with mainly positive critical response. Among these positive responses are the reviews from GameSpot and IGN, which gave Tekken 5 a 9.2/10 and 9.3/10 respectively. Gameplay is held in high regard, mentioned as being just below Virtua Fighter 4: Evolution even with a variety of balance issues including inconsistencies in AI difficulty, and the graphics in Tekken 5 are sometimes referred to as the best on the Playstation 2 platform.

The game's critical praise was matched with moderate commercial success. As of August 2006, Tekken 5 has sold around 1.4 million copies (note that the game was first released in February 2005).

[edit] Tekken 5: Dark Resurrection

Character Selection (Game Watch)
Character Selection (Game Watch)

Currently available in the Arcades, the Playstation Portable and the Playstation 3 (via the PlayStation Network) Tekken 5: Dark Resurrection, once known as Tekken 5.2, is an upgrade of Tekken 5. It was officially announced at the 2005 JAMMA AM Show but news of it leaked slightly beforehand. Unlike Tekken 5.1 which merely tried to balance Tekken 5, Dark Resurrection adds a host of new content.

[edit] External links


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