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Instruction set - Wikipedia, the free encyclopedia

Instruction set

From Wikipedia, the free encyclopedia

An instruction set is (a list of) all instructions, and all their variations, that a processor can execute.

Instructions include:

  • arithmetic such as add and subtract
  • logic instructions such as and, or, and not
  • data instructions such as move, input, output, load, and store
  • control flow instructions such as goto, if ... goto, call, and return.

An instruction set, or instruction set architecture (ISA), is the part of the computer architecture related to programming, including the native data types, instructions, registers, addressing modes, memory architecture, interrupt and exception handling, and external I/O. An ISA includes a specification of the set of opcodes (machine language), the native commands implemented by a particular CPU design.

Instruction set architecture is distinguished from the microarchitecture, which is the set of processor design techniques used to implement the instruction set. Computers with different microarchitectures can share a common instruction set. For example, the Intel Pentium and the AMD Athlon implement nearly identical versions of the x86 instruction set, but have radically different internal designs.

This concept can be extended to unique ISAs like TIMI (Technology-Independent Machine Interface) present in the IBM System/38 and IBM AS/400. TIMI is an ISA that is implemented as low-level software and functionally resembles what is now referred to as a virtual machine. It was designed to increase the longevity of the platform and applications written for it, allowing the entire platform to be moved to very different hardware without having to modify any software except that which comprises TIMI itself. This allowed IBM to move the AS/400 platform from an older CISC architecture to the newer POWER architecture without having to rewrite any parts of the OS or software associated with it.

Contents

[edit] Instruction set design

When designing microarchitectures, engineers use Register Transfer Language (RTL) to define the operation of each instruction of an ISA. Historically there have been 4 ways to store that description inside the CPU:

  • all early computer designers, and some of the simpler later RISC computer designers, hard-wired the instruction set.
  • Many CPU designers compiled the instruction set to a microcode ROM inside the CPU. (such as the Western Digital MCP-1600)
  • Some CPU designers compiled the instruction set to a writable RAM or FLASH inside the CPU (such as the Rekursiv processor and the Imsys Cjip)[1], or a FPGA (reconfigurable computing).

An ISA can also be emulated in software by an interpreter. Due to the additional translation needed for the emulation, this is usually slower than directly running programs on the hardware implementing that ISA. Today, it is common practice for vendors of new ISAs or microarchitectures to make software emulators available to software developers before the hardware implementation is ready.

Some instruction set designers reserve one or more opcodes for some kind of software interrupt. For example, MOS Technology 6502 uses 0x00 (all zeroes), Zilog Z80 uses 0xFF (all ones),[1] and Motorola 68000 has instructions 0xA000 through 0xAFFF.

Fast virtual machines are much easier to implement if an instruction set meets the Popek and Goldberg virtualization requirements.

On systems with multiple processors, non-blocking synchronization algorithms are much easier to implement if the instruction set includes support for something like "fetch-and-increment" or "load linked/store conditional (LL/SC)" or "atomic compare and swap".

[edit] Code density

In early computers, program memory was expensive and limited, and minimizing the size of a program in memory was important. Thus the code density -- the combined size of the instructions needed for a particular task -- was an important characteristic of an instruction set. Instruction sets with high code density employ powerful instructions that can implicity perform several functions at once. Typical complex instruction-set computers (CISC) have instructions that combine one or two basic operations (such as "add", "multiply", or "call subroutine") with implicit instructions for accessing memory, incrementing registers upon use, or dereferencing locations stored in memory or registers. Some software-implemented instruction sets have even more complex and powerful instructions.

Reduced instruction-set computers (RISC), first widely implemented during a period of rapidly-growing memory subsystems, traded off simpler and faster instruction-set implementations for lower code density (that is, more program memory space to implement a given task). RISC instructions typically implemented only a single implicit operation, such as an "add" of two registers or the "load" of a memory location into a register.

Minimal instruction set computers (MISC) are a form of stack machine, where there are few separate instructions (16-64), so that multiple instructions can be fit into a single machine word. These type of cores often take little silicon to implement, so they can be easily realized in an FPGA or in a multi-core form. Code density is similar to RISC; the increased instruction density is offset by requiring more of the primitive instructions to do a task.

Instruction sets may be categorized by the number of operands in their most complex instructions. (In the examples that follow, a, b, and c refer to memory addresses, and reg1 and so on refer to machine registers.)

  • 0-operand ("zero address machines") -- these are also called stack machines, and all operations take place using the top one or two positions on the stack. Adding two numbers here can be done with four instructions: push a, push b, add, pop c;
  • 1-operand -- this model was common in early computers, and each instruction performs its operation using a single operand and places its result in a single accumulator register: load a, add b, store c;
  • 2-operand -- most RISC machines fall into this category, though many CISC machines also fall here as well. For a RISC machine (requiring explicit memory loads), the instructions would be: load a,reg1, load b,reg2, add reg1,reg2, store reg2;
  • 3-operand -- some CISC machines, and a few RISC machines fall into this category. The above example here might be performed in a single instruction in a machine with memory operands: add a,b,c, or more typically (most machines permit a maximum of two memory operations even in three-operand instructions): move a,reg1, add reg1,b,c. In three-operand RISC machines, all three operands are typically registers, so explicit load/store instructions are needed. An instruction set with 32 registers requires 15 bits to encode three register operands, so this scheme is typically limited to instructions sets with 32-bit instructions or longer;
  • more operands -- some CISC machines permit a variety of addressing modes that allow more than 3 register-based operands for memory accesses.

There has been research into executable compression as a mechanism for improving code density. The mathematics of Kolmogorov complexity describes the challenges and limits of this.

[edit] Machine language

Machine language is built up from discrete statements or instructions. Depending on the processing architecture, a given instruction may specify:

  • Particular registers for arithmetic, addressing, or control functions
  • Particular memory locations or offsets
  • Particular addressing modes used to interpret the operands

More complex operations are built up by combining these simple instructions, which (in a von Neumann machine) are executed sequentially, or as otherwise directed by control flow instructions.

Some operations available in most instruction sets include:

  • moving
    • set a register (a temporary "scratchpad" location in the CPU itself) to a fixed constant value
    • move data from a memory location to a register, or vice versa. This is done to obtain the data to perform a computation on it later, or to store the result of a computation.
    • read and write data from hardware devices
  • computing
    • add, subtract, multiply, or divide the values of two registers, placing the result in a register
    • perform bitwise operations, taking the conjunction/disjunction (and/or) of corresponding bits in a pair of registers, or the negation (not) of each bit in a register
    • compare two values in registers (for example, to see if one is less, or if they are equal)
  • affecting program flow
    • jump to another location in the program and execute instructions there
    • jump to another location if a certain condition holds
    • jump to another location, but save the location of the next instruction as a point to return to (a call)

Some computers include "complex" instructions in their instruction set. A single "complex" instruction does something that may take many instructions on other computers. Such instructions are typified by instructions that take multiple steps, control multiple functional units, or otherwise appear on a larger scale than the bulk of simple instructions implemented by the given processor. Some examples of "complex" instructions include:

  • saving many registers on the stack at once
  • moving large blocks of memory
  • complex and/or floating-point arithmetic (sine, cosine, square root, etc.)
  • performing an atomic test-and-set instruction
  • instructions that combine ALU with an operand from memory rather than a register

A complex instruction type that has become particularly popular recently is the SIMD or Single-Instruction Stream Multiple-Data Stream operation or vector instruction, an operation that performs the same arithmetic operation on multiple pieces of data at the same time. SIMD have the ability of manipulating large vectors and matrices in minimal time. SIMD instructions allow easy parallelization of algorithms commonly involved in sound, image, and video processing. Various SIMD implementations have been brought to market under trade names such as MMX, 3DNow! and AltiVec.

The design of instruction sets is a complex issue. There were two stages in history for the microprocessor. One using CISC or complex instruction set computer where many instructions were implemented. In the 1970s places like IBM did research and found that many instructions were used that could be eliminated. The result was the RISC, reduced instruction set computer, architecture which uses a smaller set of instructions. The result was a simpler instruction set may offer the potential for higher speeds, reduced processor size, and reduced power consumption; a more complex one may optimize common operations, improve memory/cache efficiency, or simplify programming.

[edit] List of ISAs

This list is far from comprehensive as old architectures are abandoned and new ones invented on a continual basis. There are many commercially available microprocessors and microcontrollers implementing ISAs in all shapes and sizes. Customised ISAs are also quite common in some applications, e.g. ARC International, application-specific integrated circuit, FPGA, and reconfigurable computing. Also see history of computing hardware.

[edit] ISAs commonly implemented in hardware

[edit] ISAs commonly implemented in software with hardware incarnations

[edit] ISAs never implemented in hardware

[edit] See also

[edit] Categories of ISA

[edit] Applications where specialized instruction sets are used

[edit] Device types that implement some ISA

[edit] Others

[edit] References

  1. ^ Ganssle, Jack. "Proactive Debugging". Published February 26, 2001.

[edit] External links

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