Talk:Command & Conquer: Red Alert 2
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[edit] Automated review
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You may wish to browse through User:AndyZ/Suggestions for further ideas. Thanks, May the Edit be with you, always. T-borg (drop me a line) 12:19, 22 December 2006 (UTC)
[edit] Large scale editing
It cant really be denied that theres not an ammount of info, because indeed there is, sadly it is mostly francruft, speculative and gamefaq-oriented. Using the Starcraft article as a model (which is a featured article), here are a few of the sections that must be removed or how could they be re-written:
Introduction: not much information, it specifies that Red Alert 2 is an strategy game for the pc, but what about the number of sales worldwide? and what exactly is a "tiberian" storyline?, or why is that of importance to begin with?.
Storyline: must be completely removed, and i mean the whole thing, here at wikipedia we are supposed to be looking for optimal information, not for a large quantity of it (common mistake there). In the Starcraft article, the lenghty plot description has been reduced to "plot and setting", i suggest the same thing to be done here.
Characters: who the hell is "German Commander von Esling", i know who he is, but the average user that knows nothing about Red Alert might not, and speaking of which, whats the importance of that to begin with?. The section, besides that, looks alright.
Countries: standard clean-up, too much gamefaq-like info in it, the section looks alright as it is (though it should be probably merged with the storyline).
Controversy: no sources, as it is the whole section should be deleted.
Game Structure, Game Balance: merge and delete most of the gamefaq-like info.
Original Soundtrack, Trivia: Complete removal
[edit] Efficient Ore Miners
I find chrono miners inferior to war miners when it comes to the total amount of money one miner can accumulate. Two things that support the chrono miners' efficiency would be the ore purifier and the Allies' more constant flow of cash.
"When a lot of miners are working on an ore field, traffic jams at the Refineries will result, but this problem is far less prevalent with Chrono Miners than War Miners, because all traffic is moving away from the refineries instead of both towards and away. Generally, a Soviet player must build 1 refinery for every two to three War Miners, while 5 or 6 Chrono Miners can work from one refinery."
Quite untrue in my opinnion, chrono miners unload more often.
I think somebody should correct this if I'm not mistaken above.Cnfjti3 05:32, 5 January 2007 (UTC)
Chrono Miners have around half the capacity of War Miners, but they can chronoshift back to the ore refinery which cuts out half their journey. Oh and War Miners have guns...
[edit] Alt WW2/WW3
don't you think this should be resolved. Under the section "alternate world war 2" it says that a World war 3 is going on... inconsistency...
-Related to this point, I find the statement "Unlike the original Red Alert which was logically and historically possible" questionable. Lightning cannons, invincibility fields, and time travel are historically possible? -Anonymous Idiot
[edit] WTC packaging?
Can we have a pic of the original WTC packaging? I can't find one.
[edit] Prerelease screenshot(s) used in the article...
Why are beta screenshots used in this page? This is quite decieving to the veiwer, the screen with the Soviet Nuclear Missile launching is beta(Prism Tanks have different remap spots on them, GIs look totally different, the walls have remap on them,those civvie buildings are NOT in the final game, and that map itself is disabled ingame.) Please find some Post-beta screenshots, Wikipedia, and stop deceiving potential buyers of this game. Also the Kirov-bomb isfrom a beta release, that should be removed, too.
- Wikipedia is a community-edited encyclopedia; if you have good reason to remove or replace those parts of the article then feel free to do so. No need to blame 'Wikipedia' for deceiving people (and my, what a giant deception! A screenshot showing beta units!). By the way, Talk pages should be signed using four tildes. Aeronox 14:28, 28 January 2007 (UTC)
As far as I can see (and I've been playing this game for more than 3 years now), those screenshots look exactly like the game. What do you mean the GIs look completely different? I don't see any difference. Cnfjti3 02:11, 29 January 2007 (UTC)
[edit] Storyline
I think the storyline section is in great need of change. It attempts (very poorly) to merge the Allied and Soviet storylines, despite the fact that completely different things happen in them--e.g. in the Soviet one, the Pentagon gets razed, and in the Allied one, it survives the whole thing. Perhaps we could do two seperate Allied and Soviet ones. Loyh 10:21, 9 February 2007 (UTC)
Agreed. Someone tried way too hard to merge the two storylines. A commendable attempt, but they really are two very different storylines and can't exist together. JesseZinVT 22:36, 27 February 2007 (UTC)
[edit] Voices
I may be mistaken (almost certainly am, as it has been a couple of years since I played Starcraft) but I am sure that some of the voices and phrases used in RA2 are the same as in Starcraft Golden Dragoon 16:27, 17 February 2007 (UTC)
[edit] Superweapons
This page needs a list of the various superweapons available (big part of gameplay)