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List of Final Fantasy IV locations

From Wikipedia, the free encyclopedia

Final Fantasy locations

Final Fantasy
Final Fantasy II
Final Fantasy III
Final Fantasy IV
Final Fantasy V
Final Fantasy VI
Gaia (FFVII)
Final Fantasy VIII
Final Fantasy IX
Spira (FFX, FFX-2)
Vana'diel (FFXI)
Ivalice (FFXII, FFT, FFTA)

The Square Co., Ltd.'s RPG Final Fantasy IV consists of a world with three main locales in which the story takes place. Unlike many of the earlier Final Fantasy titles, the game's dialogue explicitly states that the planet is called Earth.

Contents

[edit] Overworld

The Earth as seen from space

[edit] Baron Castle

Baron Castle

Baron Castle is the stronghold of the most powerful kingdom in the world, ruled by King Baron. Its fleet of airships, the "Red Wings", is virtually unparalleled. The residents include the chancellor Baigan, the dark knight Cecil Harvey, the dragoon Kain Highwind, Cid Pollendina and his team of engineers, the white mage Rosa Farrell, many soldiers, and scholars of magic. The castle itself contains many secret passages. Cagnazzo, one of the 4 Elemental Lords working for Golbez killed the king and took over as an impostor. After Cagnazzo is revealed as a fake and killed, Baron becomes a friendly nation again, although Golbez still has possession of one of the Red Wing airships. Later the spirit of the real King can be found in the basement. After they prove themselves in battle with him, Rydia is capable of summoning him in the form of the Odin spell.

[edit] Baron

Baron

Baron is the town that surrounds Baron Castle. It is a somewhat large town with many homes and shops, and is policed by soldiers. It contains a magic transport to the town of Mysidia called the "Serpent Path" (also called the "Devil's Road" in the Game Boy Advance version of the game), which is blocked from the other side at the beginning of the story but reopened after Cecil's trek to Mt. Ordeals. Baron is also home to Cid's daughter and Rosa's mother. The town also has a training room, which was preserved in the Game Boy Advance Version from the original.

[edit] Mist Cave

Mist Cave

The Mist Cave is a cave northwest of Baron that serves as a passage through the mountains that separates Baron and the Village of Mist, which is the home of the Summoners. It is named after the thick clouds of mist that cover it. A summon beast known as the Mist Dragon guards the northern entrance.

[edit] Village of Mist

Village of Mist

The Village of Mist is a very small parish just outside the Mist Cave. Its citizens are said to have the ability to summon monsters to fight at their disposal. This also the home of Rydia and her mother. The town is ravished by fire when Cecil opens a parcel from King Baron containing Bomb monsters. When Rydia's mother dies as a result of Cecil and Kain killing the Mist Dragon, Rydia's latent powers cause an earthquake, blocking the town from the eastern desert.

[edit] Kaipo

Kaipo

Kaipo is an oasis town by a lake in the desert of the main continent. Cecil takes Rydia here to recover, where he protects her from Baron soldiers that arrive late in the night to arrest them. It is also where a fevered Rosa, having fallen ill while following Cecil from Baron, is confined to bed.

[edit] Water Cavern

Water Cavern

The Water Cavern is a set of pathways between the Kaipo and Damcyan deserts. The grotto floor is covered in a deep layer of water which empties into a large waterfall on the north side. A huge octopus (Octamammoth) lurks at the exit. This is location that Cecil and Rydia first meet Tellah.

[edit] Damcyan

Damcyan is a kingdom found north of the Water Cavern. It is the keeper of the Fire Crystal. The castle is bombed by the Red Wings and the crystal is stolen just before Cecil's party reaches it. The heir to the castle's throne, Prince Edward Chris von Muir, joins them when his beloved Anna is killed during the attack.

[edit] Antlion's Nest

Antlion's Nest

The Antlion's Nest is a very large series of caves, located just east of Damcyan. It cannot be reached on foot because mountains connected to the Water Cavern reach to the sea. A monster known as the Antlion resides in its bowels, protecting a medicinal stone called Sand Ruby.

[edit] Mount Hobs

Mount Hobs

Mount Hobs is high-elevation mountain range that stretches east from Damcyan to the continent of Fabul. The western entrance is blocked by ice. Cecil's party discovers the monk Yang Fang Leiden fighting for his life against monsters at the peak of the mountain.

[edit] Fabul

Fabul

Fabul is a castle town that lies eastmost on the world map. It is a kingdom composed of warriors trained in martial arts, including Yang. Its northern face contains a boating dock. Fabul holds the Wind Crystal as well, which is taken by Golbez and Kain when the castle is attacked.

[edit] Mythril Town

Mythril Town

Mythril Town (also known as Silvera) is a village located on a chain of islands midway between Fabul and Mount Ordeals. The inhabitants are not human, but very small people, frogs, and pigs. A small cave off its southeast shore contains an Adamantite mine coveted by a tail-collecting small person. In the original English version of the game on the SNES, the town was called Silveria.

[edit] Grotto Adamant

Grotto Adamant

Grotto Adamant is the home/cave of Grotto, who can trade Cecil a tail for the Adamant Ore (which is used to make the sword Excalibur,) and the pink tail (very rare to find) for the Adamant Armor.

[edit] Mysidia

Mysidia

Mysidia is a seaside village placed on a peninsula far west of Mount Ordeals. The townspeople consist of magic users: black mages and white mages. The town possesses the Water Crystal and is led by an elder. The opening events of Final Fantasy IV show Mysidia being assaulted by the Red Wings, Cecil reluctantly stealing the crystal, and many citizens being arrested. The Lunarian spaceship, the Lunar Whale, sleeps in the ocean just off its shore. Tellah, Palom, and Porom all come from Mysidia, and it is a site of prayer for Cecil's party near the end of their journey.

[edit] Mount Ordeals

Mount Ordeals

Mount Ordeals is a landlocked mountain settled between a circular forest in the overworld's southeast corner. The entrance, much like Hobs, is blocked by a wall of fire. At the peak lies a shrine, presumably left by the Lunarian KluYa many years before Baron's war over the crystals. After a battle with the Elemental Lord Scarmiglione, Cecil enters the shrine and overcomes his dark side, becoming a paladin.

[edit] Troia Castle

Troia Castle

Troia Castle (or Toroia Castle) is the center for one of the world's five largest kingdoms. It is beset in a thick forest near a waterfall to the far northwest on the Baron continent. The castle is surrounded by ponds brimming with frogs, and is governed by eight female clerics. It also holds the Earth Crystal, which was stolen by the Dark Elf of the Magnet Cave during the early events of the story. When Cecil and company arrive, they find Edward, who had washed up there after the party's ship was attacked by Leviathan.

[edit] Troia

Troia

Troia is a town in similar size and respect to Baron, containing homes and shops. It also has a dancer showhall and a secret underground chocobo ranch.

[edit] Magnet Cave

Magnet Cave

The Magnet Cave is on an island northeast of Troia, which is not accessible by airship or hovercraft because of its forest and lack of shallow waters on the south face. The cave contains a strong magnetic field that prevents the use of metallic equipment. The Dark Elf that calls it home stays in its central crystal room.

[edit] Tower of Zot

Tower of Zot

The Tower of Zot is a large, technologically advanced building suspended in the skies of the Overworld. It is controlled by Golbez and guarded by the Magus Sisters and their mistress, the Elemental Lord Barbariccia (or Valvalis in the original on SNES.) After Tellah's death and the retrieval of Rosa and Kain, the tower crumbles.

[edit] Agart

Agart

Agart is a small township located on an isle west of Mysidia whose people are descended from Dwarves. The town contains an observatory run by the astrologist Corio and a dried-up waterwell near the mountains on the island's north side. Using the Magma item Kain possesses, Cecil's party causes an eruption, opening up a large hole to the Underworld.

[edit] Tower of Babil

The Tower of Babil (or Babel Tower) is an incredibly high edifice, extending from the depths of the northern underworld to the southeastern section of the Overworld. It is put into action by Golbez after obtaining the four Light Crystals. The possession of all eight crystals leads to the tower's activitation of the Giant of Babil. Cecil's party penetrates it in two places, one near at its base in the Underworld, the other through the Eblan Cave of the Overworld.

[edit] Eblan

Eblan Castle

Eblan (also known as Eblana) is a monarchy ruled by King and Queen Geraldine. The military is composed of men trained in ninja arts, including Prince Edward "Edge" Geraldine. The entire castle is wiped out by the Fire Fiend Rubicante, with the king and queen kidnapped and taken to the Tower of Babil. As one of the few survivors, Edge sets out to the tower to rescue his parents.

[edit] Eblan Cave

Eblan Cave

The Eblan Cave is a short underground passage west of Eblan. It is open to shallow ocean waters, making it only accessible by hovercraft. The cave leads directly into the Tower of Babil. It is here that several citizens and soldiers of Eblan take refuge after the kingdom's destruction, and where Edge joins Cecil's party.

[edit] Giant of Babil

Giant of Babil CPU

The Giant of Babil (or Giant of Babel) is a massive, Lunarian weapon stationed in the Tower of Babil. Its core contains a CPU capable of self defense and its mechanics allow the giant to walk, its sole purpose to eradicate life on the planet. Cecil and the others enter the Giant and destroy it from the inside out.

[edit] Underworld

[edit] Dwarven Castle

Dwarven Castle

The Dwarven Castle can be found on the central bend of the Underworld's bedrock. It is ruled by a King Giott alongside his daughter Luca. Its military is made up of powerful land tanks manned by dwarves. It houses at least one Dark Crystal. Cecil's group crashlands the Enterprise airship here shortly after descending the Underworld entrance at Agart.

[edit] Dwarven Base

Dwarven Base

The Dwarven Base is a tunnel to the west of the Dwarven Castle. It serves as a rendezvous point for the Dwarven Kingdom's tanks when they attack the Tower of Babil.

[edit] Tomra

Tomra

Tomra is a small Dwarven village slightly southwest of the Dwarven Castle and just outside the Sealed Cave.

[edit] Kokkol's Smithy

Kokkol's Smithy

Kokkol's Smithy is a cave in the southeast corner of the underworld. The master blacksmith that resides here, Kokkol, can forge equipment including the Excalibur and Adamant Armor using Adamant ore. Kokkol also has two dwarf assistants residing here.

[edit] Sealed Cave

Sealed Cave

The Sealed Cave is located on the southwest side of the Underworld near Tomra. It holds a Dark Crystal and can only be entered using a special Necklace owned by Luca of the Dwarven Castle. The cave is filled with Trap Door monsters and has an Evil Wall guarding the crystal.

[edit] Land of Summoned Monsters

Town of Monsters

The Land of Summoned Monsters is a village found through a pathway on a small isle coming off the Sealed Cave. The entrance is riddled with monsters and protected by a trap floor. In order to reach the village, Cecil's party has to use the Float spell. The village itself is inhabited only by peaceful monsters and is ruled by the summon monsters Leviathan and Asura as king and queen. After Leviathan swallows her, this is where Rydia ends up living, learning, and aging before rejoining her friends. (Thematically, time passes quicker there compared to the rest of the world, although the player sees no effect other than Rydia's evidence of this.)

[edit] Sylvan Cave

Sylvan Cave

The Sylvan Cave is located in the northwest corner of the underworld. The pathway has a trap floor like that of the Land of Summoned Monsters. The heart of the cave is a single room full of faerie-like Sylphs. Yang, who appears to sacrifice his life earlier in the Tower of Babil, is found unconscious and being tended to by the Sylphs afterwards.

[edit] Red Moon

The Red Moon as seen from space

[edit] Lunar Paths

A Lunar Path

The two Lunar Paths connect the outer surface of the moon to the Crystal Palace on its northwest face.

[edit] Hummingway's Home

Namingway's Home

Hummingway's Home (or Namingway's Home) is a small cave found north of the Crystal Palace. Its only residents are several Namingways, only one of which that will change party member names and only one that sells items.

[edit] Bahamut's Cave

Bahamut's Cave is plotted further northwest of the Lunar Paths. It is only a short trek to the basement floor, where two small children and Bahamut, the King of Monsters, can be found.

[edit] Crystal Palace

The Crystal Palace is a castle-sized monument with crystal pillars and a direct gate to the Moon's Core, surrounded by the Lunar Paths. Its main room is fashioned with the planet's eight crystals. Having heard his calls in the prayers of the Mysidian elder, Cecil and his party meet the lunarian FuSoYa at this location.

[edit] Lunar Subterranae

Moon's Core B7F

The Lunar Subterranae is an elaborate, descending series of hallways that lead to Zemus and the actual core. The halls appear to be made of solid moonrock. Powerful weapons are stored here, like Ragnarock.

[edit] Moon's Core

Moon's Core B12F

The Moon's Core is composed of platforms that are crystal-like and transparent. It is at the edge of this site that the final battle with Zeromus takes place. Afterwards, Golbez and FuSoYa retreat into the true core to sleep eternally. Powerful guardians defend some of the best weapons and armor here.

[edit] Other locations

[edit] Lunar Ruins

Also in Final Fantasy IV Advance is the Lunar Ruins, a gigantic 50-floor dungeon that is located north of the Lunar Paths and is unlocked after the game's completion.

The Lunar Ruins is a dungeon that has a number of static floors separated by a number of randomly chosen levels from a variety of puzzle, towns, combat and "remembrance" floors - that is, other maps already in the game that have already been explored but instead have undergone an overhaul in the areas of encounters and treasure. The static floors include a trial for each member of the party, except for the twins Palom and Porom who share a trial. Defeating Zeromus in the Lunar Subterrane will allow the trial doors to be unlocked for those party members who assisted in the battle thus gaining access to their challenge. Should the character accept the challenge, they will have to go about their test (which ranges from puzzles to combat tasks) and if they succeed at this task, they will be able to fight one of the Lunar Summon. Should they defeat the Lunar Summon, they will be gain access to their highest tier item and access to a Lunar Grimoire of the summon that was defeated. This Lunar Grimoire allows the Lunar variety of the summoned to be called by any party member by means of the item command once. Should this use be expended, the Grimoire disappears, the trial door is unlocked once again and the trial must be done again to obtain the Lunar Grimoire again.

Great treasure and greater danger await adventurers that dare brave the Lunar Ruins. Weapons and armor that appear nowhere else in the world can only be found here, either in treasure chests that litter the dungeon, as rewards from killing the powerful inhabitants of the area, or from the trials that characters have the option of undertaking. Additionally the Lunar Ruins is home to two societies, similar to Silvera on the surface of the Earth in terms of its inhabitants, that sell rare weapons, armors, and eventually even the most powerful curative consumables.

The Lunar Ruins host a number of beasts that are not encountered elsewhere in the world as well as many that have. Some of the more notable enemies include:

  • The Brachioraidos: The Brachioraidos is an extremely powerful dragon, possibly the most powerful in the world, that roams around in a large area within the Lunar Ruins. One should expect the battle with the Brachioraidos to be one of the most difficult possible. However, the defeat of the dragon yields the most powerful shield in the game, the Hero Shield. He casts spells like Globe 199, Tornado, Reflect, Mega-Flare, Bio, Black Hole, and so forth.
  • Zeromus EG: Zeromus EG is found at the very final floor of the Lunar Ruins and perhaps was sealed here, or maybe controls the dungeon. He claims that he is Zeromus, yet at the same time, he isn't, and has been said to be in a long sleep before the heroes confront him. The use of the Lunar Grimoires gained from completing the trials greatly weakens Zeromus EG. (His sprite is actually that of the Japanese's version of Final Fantasy IV Easy Type). He casts spells like Big Bang, Reflect, Toad, Mini, Flare, Earthquake, and so forth, he has 200,000 hit points.
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