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List of Final Fantasy IX locations

From Wikipedia, the free encyclopedia

Final Fantasy locations

Final Fantasy
Final Fantasy II
Final Fantasy III
Final Fantasy IV
Final Fantasy V
Final Fantasy VI
Gaia (FFVII)
Final Fantasy VIII
Final Fantasy IX
Spira (FFX, FFX-2)
Vana'diel (FFXI)
Ivalice (FFXII, FFT, FFTA)

Throughout the course of Square Co., Ltd.'s computer role-playing game Final Fantasy IX, the player will likely encounter most of the following destinations.

Spoiler warning: Plot and/or ending details follow.

Contents

The theatre airship 'Prima Vista' passing over Alexandria, Alexandria castle can be seen in the distance.
The theatre airship 'Prima Vista' passing over Alexandria, Alexandria castle can be seen in the distance.

[edit] Gaia

[edit] Mist Continent

[edit] Alexandrian Kingdom

[edit] Alexandria

Alexandria is the pristine capital of the Alexandrian Kingdom, and at one point, the capital of the Alexandrian Empire that is formed by Queen Brahne. The Alexandrian Kingdom rules approximately 1/3 of the Mist Continent when Final Fantasy IX begins. The Alexandrian Kingdom is comprised of its capital, Alexandria, the noble city of Treno, and the small farming village of Dali. Alexandria also maintains the northern side of South Gate and the eastern side of North Gate. In a show of friendship with the neighboring Regency of Lindblum, Alexandria and Lindblum both built Burkmea Cable Cars to reach the Summit of the Mountains separating the two nations, making foot travel possible between the two nations. Within the game's setting, it is not possible to travel by foot through North Gate.

Alexandria is famous for its army, which is entirely made up of females. Males in the army only constitute a squad of 13 individuals called the Knights of Pluto. Alexandria is also famous for its beauty; the city is built around the southern edge of a large freshwater lake and extends to cliffs that overlook the mist and Evil Forest. The city of Alexandria also extends to the northern edges of the Mist Continent via a hydraulic elevator that leads from Alexandria Castle to Alexandria Harbor.

Alexandria seen from an airship perspective.
Alexandria seen from an airship perspective.

The Alexandrian Kingdom has been at war with the Regency of Lindblum before in the history of Final Fantasy IX, however, this takes place generations before the setting of the game. A statue in the Alexandria town square commemorates three former Knights of Pluto in aiding in the 15th war of Lindblum, which suggests that there have been at least 15 wars between Lindblum and Alexandria. Within the game, it is suggested that the two countries are enjoying an unparalleled time of peace and prosperity brought about by the friendship between the Regent family of Lindblum and the ruling family of Alexandria. The relationship is said to have changed when the King of Alexandria dies and Queen Brahne begins to behave erratically. A year after the Alexandrian King's death, Queen Brahne begins to put into motion her plans to forge the Alexandrian Empire.

Alexandria Kingdom is not a technological force like its neighboring country of Lindlum. Before Kuja introduced Alexandria to Black Mages and Eidolons, Alexandria utilized its grand female ground forces in offensive and defensive operations. While attacking Cleyra, General Beatrix remarks that the Black Mages and Eidolons were excessive and that her female army would be enough to conquer the Mist Continent.

Throughout the course of the game, the Alexandrian Kingdom becomes the Alexandrian Empire as Queen Brahne assaults the Mist Continent nations. Queen Brahne orders the army to first attack the Kingdom of Burmecia, leaving it in ruins. It then obliterates the pacifist Nation of Cleyra with the powerful Eidolon Odin, leaving no trace of the city behind. It finally assaults its greatest threat, the Regency of Lindblum, and with the Regency under Alexandrian occupation, the Alexandria Empire is forged over the entirety of the Mist Continent.

The Alexandrian Empire is dissolved as is renamed back to a Kingdom upon Queen Brahne's death and the coronation of Princess Garnet, who halts Alexandrian aggression and withdraws Alexandrian troops from Lindblum. Immediately thereafter, Alexandria is attacked by Kuja using the eidolon Bahamut that was earlier extracted from Princess Garnet. In the ensuing battle, Alexandria city is partially destroyed by Bahamut, and the airship, the Invincible, causes massive damage to Alexandria castle as it destroys the legendary eidolon Alexander that attempts to protect the city and castle from Bahamut. Alexandria remains in its crippled state until the ending of the game, when it appears the castle and city have been perfectly rebuilt.

Alexandria and Alexandria Castle under attack by the eidolon, Bahamut. Alexander, right with white wings, attempts to protect the castle from Bahamut's assault.
Alexandria and Alexandria Castle under attack by the eidolon, Bahamut. Alexander, right with white wings, attempts to protect the castle from Bahamut's assault.

[edit] Dali

A small rural town in the heart of the Alexandrian Kingdom. The citizens of Dali profit by manufacturing black mages, which are sold to Alexandria as weapons. The villagers of Dali were once farmers until queen Brahne was approached by Kuja who provided her with the black mage production system.

[edit] Old Man's Tower

The tower is the dwelling place of and old man as well as a guidepost to passing airships. Here a miniature airship is located.

[edit] Evil Forest

A forest located south of and beneath the cliffs of Alexandria. It seems to be alive and infested with plant monsters. Later it becomes petrified after the Plant Brain is killed. Blank is also petrified in the forest during an attempt to escape after defeating the Plant Brain. The petrification is so potent that the only way of restoring Blank is by using Supersoft.

Beautiful Evil Forest CG

[edit] Ice Cavern

A cave connecting the Evil Forest and Dali regions, the Ice Cavern is the home to powerful ice monsters controlled by the Black Waltz creation. In the game this is used to travel above the mist to reach Dali.

Ice Cavern CG

[edit] Quan's Dwelling

A high-ceilinged cavern with lots of room in the southeastern mountains of the Mist Continent, it is the former home of Quan (of the Qu race), Vivi's 'grandfather'. This cavern is an optional location that contains quite some history.

[edit] Treno

A cosmopolitan city of the Alexandrian Kingdom, Treno's social hierarchy is highly stratified: the wealthier nobles live in the upscale western district, while the poorer classes are confined to the eastern slums. Other highlights include the auction house and the Card Game Tournament headquarters. Treno is stricken with eternal night. Amarant Coral is seemingly a prolific criminal in Treno, as a wanted poster with his picture can be seen here.

Treno

[edit] Burmecian Kingdom

[edit] Burmecia

"The Realm of Eternal Rain". Burmecia is the kingdom where Freya hails from, but she left sometime before the start of the game to find Sir Fratly. Queen Brahne later attacks the kingdom in force, and, between the Black Mages under her control and the might of her subordinate Beatrix, Burmecia quickly falls. By the time Zidane, Vivi, and Freya (plus Quina, if the player chooses to take the Qu along) arrive, Burmecia is a ghost town. It is here that Zidane witnesses Kuja for the first time, shortly before Beatrix obliterates him and his allies in battle.

[edit] Gizamaluke's Grotto

A cavern connecting Burmecia and Lindblum, it is attacked by Brahne and her Black Mages, and collapses easily. It is home to the sea creature Master Gizamaluke, who is driven mad by black mage control. In one section of the grotto, a ladder may be taken to a plateau that is home to the Grand Dragons. Gizamalukes Grotto is also home to a wedding chapel where a moogle couple get married.

Inside

[edit] Cleyra

A settlement located on a large tree surrounded by a protective sandstorm in the middle of a desert west of Burmecia. Cleyra was founded by pacifistic Burmecians 100 years ago. In order to reach the city, travelers must traverse Cleyra's Trunk and its hazards. After the invasion of Burmecia, Queen Brahne sends her army of Black Mages and Alexandrian female soldiers to invade Cleyra. Her goal was to acquire the red jewel attached to a harp that was used to sustain the protective sandstorm. After the Black Mage army has decimated Cleyra's defences, and Beatrix has stolen the red jewel, the town is completely destroyed along with its residents by Queen Brahne's Eidolon Odin. The only known survivors are Puck and Forest Oracle Kildrea who can be seen at Daguerreo.

[edit] Gates

[edit] North Gate

The gate connecting Alexandria and Burmecia. Traversable by foot or by the airship passage.

North Gate

[edit] South Gate

The gate connecting Alexandria and Lindblum. There are two ways of passing through South Gate: one is by the massive airship passage, and the second is by trolley cars.

South Gate

[edit] Lindblum Kingdom

[edit] Chocobo's Forest

A small forest near South Gate. Home to a chocobo-loving moogle named Mene and his friend Choco. Strange artifacts called "Chocographs" can be dug up here, as well as various other items.

[edit] Lindblum

The single most powerful and advanced city-state on the planet, it is ruled by Regent Cid Fabool IX, airship inventor extraordinaire, and is home to the largest airship armada in the world. The base of Tantalus is also located there. Lindblum also features an annual Festival of the Hunt, a competition involving the release of monsters into the city that are subsequently hunted by competitors. Lindblum itself is split into three districts, excluding Lindblum Castle: The Industrial, Theatre, and Business Districts. It was a very prosperous city until queen Brahne attacked and ultimately occupied the city, completely wiping out the Industrial District with the eidolon Atomos.

Linblum

[edit] Lindblum Grandcastle

One of the largest castles in the world, Lindblum Castle is home to Regent Cid and his aides, including an airship docking bay. The castle is also the headquarters for the Festival of the Hunt. It is considered a section of the city when the player uses the airships within the city.

Cid Castle

[edit] Pinnacle Rocks

Territory near Lindblum. There lives Ramuh, the legendary eidolon of thunder. Zidane, Garnet, and Vivi get transported here by a gargant in the Gargan Roo and go on a small puzzle like quest in order to have Ramuh as Garnet's eidolon.

[edit] Roos

[edit] Fossil Roo

A tunnel that runs beneath the Qu's Marsh and leads to the Outer Continent. Inhabited by Gargants, which can serve as methods of transportation within the underground area. Many people come here to dig for fossils and other treasures.

Fossil Roo Entrance

[edit] Gargan Roo

The Gargan Roo is another underground passage, also inhabited by Gargants. It leads from Treno to Alexandria, and from Treno to Pinnacle Rocks in Lindblum.

[edit] Outer Continent

[edit] Black Mage Village

Hidden deep in a large forest near Conde Petie, the village is home to several self-aware black mages, living their lives in hiding. They live so deep in the forest that the owls do not live there. It is protected by a magical mirage wall. The mages of the village are convinced they have a limit on their life.

[edit] Conde Petie

A village of dwarves who speak with a Scottish accent, it is the team's first port of call on the Outer Continent. In order to pass through here to what is called the Sanctuary (the Iifa Tree), couples must undergo a ceremony not unlike marriage. Known as Condya Pata in the original Japanese version of the game.

Conde Petie Entrance

[edit] Conde Petie Mountain Path

A path used by newly-wed dwarves to journey between Conde Petie and the Iifa Tree. Thanks to one of the Iifa Tree's roots, it can also be used to traverse a thin strait between the island where Madain Sari is located and the mainland Outer Continent.

Mountain Path

[edit] Desert Palace

The base of operations for the primary antagonist in the game, Kuja. Located underneath a swirling whirpool of quicksand.

Gorgeous Kuja's Desert Palace

[edit] Earth Shrine

One of the four shrines that collectively allow passage to the planet of Terra. Home to the guardian of Terra named Lich.

Bahamut attacks the Iifa Tree
Bahamut attacks the Iifa Tree

[edit] Iifa Tree

An enormous tree on the Outer Continent. It is referred to as a "Sanctuary" by the dwarves of Conde Petie, and the newly "married" journey there to inscribe their names. Planted by Garland many years ago, the Iifa Tree is a filtering system for the souls of Gaia. The souls are directed towards the tree, whereupon they are intercepted by the Soul Cage. Mist is a by-product of the filtering process and is pumped through the roots of the tree to the Mist Continent until Soul Cage was destoyed. But the Iifa Tree's true nature was to block Gaia's souls and replaced them with Terra's. After Kuja destroyed Terra, he caused the Iifa Tree to expel mist worldwide, mixing Gaian and Terran souls in the process. The Iifa Tree goes wild after the team destroys Necron; however this was supposed to happen according to Garland.

Ifa Tree

[edit] Madain Sari

Eiko and Garnet's hometown. It was destroyed ten years ago by the airship called the Invincible. This was about four years before Eiko was born. Garnet and her real mother fled to Alexandria, but Garnet's mother was dead by the time they floated into Alexandria's harbor. Madain Sari is home to the "Eidolon Wall," a rather interesting relic, for those who can read it. Legend says that a Goddess of beauty lies within the heart of the Eidolon Wall, Goddess Kamkoi; find her and you will receive a gift of the winds.

Madain Sari Entrance

[edit] Mognet Central

Located on an island just slightly offshore, Mognet Central is essentially a Moogle post office. Throughout the game it is hinted that Mognet's efficiency has decreased drastically; following an optional side-quest, the player can restore Mognet Central to full capacity.

[edit] Forgotten Continent

[edit] Mainland

[edit] Ipsen's Castle

Named after the great explorer Ipsen, it is an ancient structure of unknown origin bearing resemblance to an upside-down castle. Due to its old age, many parts of the castle are dangerous to transverse. Strangely, the weaker the weapon you are using is, the more damage it does to an enemy.

Huge Ipsen'Heritage

[edit] Oeilvert

Nestled deep in a winding canyon, Oeilvert houses advanced holographic technology which appear to tell a story about a long-dead civilization as well as a mysterious airship-like guardian known as "Ark." It also houses the Gulug Stone, a magic-controlling device which is eventually used by Kuja to unseal Mount Gulug. Strangely, Oeilvert seems to contain an anti-magic field, thus no magic may be cast inside. Known as Wiyuvel in the Japanese version. (Side note: when translated into French, Oeil(eye)vert(green) becomes "Greeneye". This does not appear to have any significance to the location.)

Oeilvert Location

[edit] Wind Shrine

One of the four shrines that collectively allow passage to the planet of Terra. Home to the guardian of Terra Tiamat.

[edit] Salvage Archipelago

[edit] Chocobo's Lagoon

Located in the Salvage Archipelago. Can only be reached by a chocobo with the ability to traverse shallows. Mene tells the player that Chocograph pieces can be found here.

[edit] Daguerreo

Daguerreo is a massive library located on an island to the west of the Forgotten Continent. It contains symposiums on many topics, from the arcane to the scientific (Eidolons, the Mist, the Underworld, and more). Daguerreo is also constantly flooded with water of unknown origin, perhaps tied to the statue of the water-based Eidolon, Leviathan, which is located in its main hall.

[edit] Water Shrine

One of the four shrines that collectively allow passage to the planet of Terra. Home to the guardian of Terra Kraken.

[edit] Lost Continent

[edit] Esto Gaza

Situated at the base of Mount Gulug, Esto Gaza serves as a holy gathering place for those interested in the Shimmering Isle.

Esto Gaza

[edit] Mount Gulug

Mount Gulug is an extinct volcano located below Esto Gaza that is sealed by magic. It was once home to a race of great moles and has the appearance of an abandoned mine.

[edit] Fire Shrine

One of the four shrines that collectively allow passage to the planet of Terra. Home to the guardian of Terra Maliris.

[edit] Shimmering Isle

An island off the coast of Esto Gaza known to be a place of mysterious power. When all four elemental shrines are activated, the Shimmering Isle opens up a path to the planet of Terra.

[edit] Other

[edit] Chocobo's Air Garden

A treasure hunt location hidden in the clouds that changes alternately between five places, it can only be found by following clues from the Chocograph. To enter it, the Chocobo must be fed a Dead Pepper. It is also the location of the hardest boss in Final Fantasy IX, Ozma.

[edit] Chocobo's Paradise

A hidden paradise for chocobos. A sealed entrance can be found northwest of the Lost continent, where the continents meet. Only a chocobo of extraordinary power could hope to open the way.

[edit] Qu's Marsh

A Qu's Marsh is a marsh where Quina collects frogs during a repeatable mini-game. These marshes are located in the Salvage Archipelago as well as every continent excluding the Lost Continent. The marsh in the Mist Continent, located within the boundaries of the Kingdom of Lindblum, is where the party first meets Quina and his/her teacher, Quale. It is also the entrance to Fossil Roo.

[edit] Terra

[edit] Terran Overworld

The overworld of Terra visually portrays its mystery, for it is a landscape featuring rock formations, sparkling water, and other natural features not seen on Gaia. Its organic passages connect the civilization of Bran Bal with other locales, including Castle Pandemonium.

[edit] Bran Bal

The major civilization of Terra, featuring a society of humanoids similar to Zidane and Kuja. Bran Bal is actually the birthplace of Zidane and Kuja. It also featured laboratories that were used in Garland's enhancement of the society.

[edit] Castle Pandemonium

Garland's headquarters is a fortress complete with puzzles intended to deter intruders. Pandemonium is also the home base for the Invincible airship. Garland uses the castle to trap Zidane in an attempt to brainwash him. However, Garland's elaborate plot, combined with the castle's flawed defenses and traps, led to the eventual destruction of the castle.

[edit] Memoria

The final area of the game is where all memories are forged. Memoria serves as the pathway to the Crystal World, which houses Kuja's final objective. It is accessible via a portal directly above the Iifa Tree. Vanquishing Kuja enables access to the Hill of Despair: A tartarus-like place which serves as a home to Necron, the final opponent in the game and an entity that concluded that all life desires to be extinguished and turned into nothingness.

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