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Marvel vs. Capcom 2: New Age of Heroes

From Wikipedia, the free encyclopedia

Marvel vs. Capcom 2: New Age of Heroes

Flyer for Marvel vs. Capcom 2: New Age of Heroes
Developer(s) Capcom [1]
Publisher(s) Capcom Production Studio 1 [2]
Release date(s) December 31, 2000 (Arcade) [3]


Mar 30, 2000 (DC) (Japan)[4]
June 29, 2000 (DC) (USA)[5]
November 19, 2002 (PS2)[4]
March 30, 2003 (Xbox)[6]

Genre(s) Versus fighting[7]
Mode(s) Up to 2 players simultaneously[7]
Rating(s) ESRB: T (Teen) 13 + (Dreamcast, PlayStation 2, Xbox)[8]


USK: 12 + (Dreamcast, PlayStation 2)[8]
OFCL: M15+ (Dreamcast)[8]


VET/SFB: 11 (Square) (PlayStation 2, Xbox)[8]
Platform(s) Arcade, Dreamcast, PlayStation 2, Xbox
Input 8-way joystick, 6 buttons[7]
Arcade cabinet Upright
Arcade system(s) NAOMI [9]
Arcade display Raster (Horizontal)[7]

Marvel vs. Capcom 2: New Age of Heroes (a.k.a. Marvel vs. Capcom 2[10] or MvC2[11]) the fourth and final game in the Marvel vs. Capcom series of fighting games. With the final installment of the series, Capcom simplified the engine so that it would be more accessible to casual players, and thus bring in new players, as interest in arcade fighting games had declined.[verification needed] Changes were made to the air combo system and the button configuration was trimmed down to 4 main buttons and 2 character tag buttons. The game also features 3 on 3 tag, compared to the 2 on 2 tag from previous games in the series. It is the only game in the series to use the NAOMI system, which is used mostly for 3D games. It is mainly seen in this game in the backgrounds and system effects, as well as Abyss's sphere.[citation needed] Marvel vs. Capcom 2 was later ported to the Dreamcast, Xbox, and Playstation 2.

Contents

[edit] Characters

[edit] Marvel side

  1. Blackheart
  2. Cable
  3. Captain America
  4. Colossus
  5. Cyclops
  6. Doctor Doom
  7. Gambit
  8. Hulk
  9. Iceman
  10. Iron Man
  11. Juggernaut
  12. Magneto
  13. Marrow
  14. Omega Red
  15. Psylocke
  16. Rogue
  17. Sabretooth
  18. Sentinel
  19. Shuma-Gorath
  20. Silver Samurai
  21. Spider-Man
  22. Spiral
  23. Storm
  24. Thanos
  25. Venom
  26. War Machine
  27. Wolverine
  28. Wolverine (bone claw version)

[edit] Capcom side

  1. Akuma (Gouki in Japan)
  2. Amingo
  3. Anakaris
  4. B.B. Hood (Bulleta in Japan)
  5. Cammy
  6. Captain Commando
  7. Charlie (Nash in Japan)
  8. Chun-Li
  9. Dan
  10. Dhalsim
  11. Felicia
  12. Guile
  13. Hayato
  14. Jill
  15. Jin
  16. Ken
  17. M. Bison (Vega in Japan)
  18. Mega Man (Rockman in Japan)
  19. Morrigan
  20. Roll
  21. Ruby Heart
  22. Ryu
  23. Sakura
  24. Servbot (Kobun in Japan)
  25. Sonson
  26. Strider Hiryu
  27. T. Bonne
  28. Zangief

[edit] Bosses

[edit] Story

When the earth and everything on it begins to die, Ruby Heart traces the source to an evil being known as Abyss. She summons the greatest heroes to her airship to find the being. Ultimately, its source of power is revealed to be a mysterious black metal ball within its center.

The ending suggests that the power of Abyss can be given to the person who holds it; Ruby holds it in her hand and regards it briefly before throwing it over her back into the sea. [verification needed] This is the first Marvel vs. Capcom game without character-specific endings, as one will get the same end regardless of the characters one uses or how quickly one defeats the final opponent.

[edit] Gameplay

Players select 3 fighters from either Marvel or Capcom games and fight 1 on 1 until one of the teams have no remaining players.

Each character has at least 1 super combo and the entire team shares a single combo meter. Once filled, players may attempt super combo and specialized tag combos.

The control scheme consists of 2 punch, 2 kick, and 2 assist buttons.

Much of the gameplay would be considered flawed and unplayable by common competitive standards. However many of the glitches, infinites, and 100% combos by the upper tier of the cast gives the game balance. Some uninitiated players may complain that only around 12 of the 56 characters are tournament worthy and yet most fail to realize that on average most other fighters only have 2-4 characters considered "Tournament Worthy". [verification needed]

Marvel vs. Capcom 2 has such a simple fighting system that even someone without any experience can perform fantastic combos versus the game's A.I.. Even with this, Marvel vs. Capcom 2 has a very steep learning curve, making it an easy game to pick up initially, yet one of the hardest to master.[citation needed]

[edit] Porting

In terms of gameplay, the Dreamcast version of the game, which had hardware equivalent to the Naomi system, was the only arcade perfect conversion; the PlayStation 2 and XBox versions suffered from slowdown and gameplay changes which noticeably altered strategy.[citation needed] Capcom had originally planned for the Xbox version of the game to have Xbox Live (online play) capability. Speculatively, Capcom due to not owning the rights to Marvel's characters could not add the new features to the existing game required for Xbox Live.[12]

[edit] Trivia

  • Although a sequel or upgrade of previous Marvel Comics/Capcom crossovers, Capcom altered their standard "6-Attack" button configuration for MvC2. With the addition of "3 on 3" fighting, two of the attack buttons used in previous Capcom fighting games were changed to Assist buttons which summoned one of your two teammates, leaving only two punch and two kick attacks. The Medium Punch and Medium Kick can only be used as part of a combo, by pressing the corresponding Light button multiple times.[citation needed]
  • In the clock tower stage, the clock tower in the back corresponds to the actual console time (i.e. If the Dreamcast console time is set to 3:00 PM, it will show it on the clock tower).[13]

[edit] Notes

  1. ^ Capcom. IGN Entertainment, Inc.. Retrieved on 2006-12-01.
  2. ^ Capcom Production Studio 1. IGN Entertainment, Inc.. Retrieved on 2006-12-01.
  3. ^ Marvel vs Capcom 2: New Age of Heroes. IGN Entertainment, Inc.. Retrieved on 2006-12-01.
  4. ^ a b Marvel vs Capcom 2: New Age of Heroes. MobyGames. Retrieved on 2007-02-19.
  5. ^ Gantayat, Anoop (2000-29-6). Marvel vs Capcom 2: New Age of Heroes. IGN Entertainment, Inc.. Retrieved on 2006-12-01.
  6. ^ Boulding, Aaron (2003-04-01). Marvel vs Capcom 2 Review. IGN Entertainment, Inc.. Retrieved on 2006-12-01.
  7. ^ a b c d Marvel Vs. Capcom 2: New Age Of Heroes. The International Arcade Museum®. Retrieved on 2007-02-17.
  8. ^ a b c d Rating Systems for Marvel vs Capcom 2: New Age of Heroes. MobyGames. Retrieved on 2007-02-18.
  9. ^ Marvel vs Capcom 2: New Age of Heroes. IGN Entertainment, Inc.. Retrieved on 2006-12-01.
  10. ^ Marvel vs. Capcom 2: New Age of Heroes. IGN Entertainment, Inc.. Retrieved on 2007-02-19.
  11. ^ Marvel vs Capcom 2: New Age of Heroes. MobyGames. Retrieved on 2007-02-17.
  12. ^ "Marvel vs Capcom Alive but not Live", IGN Entertainment, Inc., 2003-2-28. Retrieved on 2006-12-01.
  13. ^ locke1188. Marvel vs. Capcom 2 Cheats - Marvel vs. Capcom 2 Codes - Marvel vs. Capcom 2 Secrets. CNET Networks, Inc.. Retrieved on 2007-02-20.

[edit] External links

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