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Digital Rights Management

From Wikipedia, the free encyclopedia

Digital Rights Management (DRM) is an umbrella term referring to technologies used by publishers or copyright owners to control access to or usage of digital data or hardware, and to restrictions associated with a specific instance of a digital work or device. The term is often confused with copy protection and technical protection measures, which refer to technologies that control or restrict the use and access of digital content on electronic devices with such technologies installed, acting as components of a DRM design.

Digital Rights Management is a controversial topic. Advocates argue DRM is necessary for copyright holders to prevent unauthorized duplication of their work to ensure continued revenue streams.[1] Some critics of the technology, including the Free Software Foundation, suggest that the use of the word "Rights" is misleading and suggest that people instead use the term Digital Restrictions Management.[2] Their position is essentially that copyright holders are attempting to restrict use of copyrighted material in ways not included in the statutory, common law, or Constitutional grant of exclusive commercial use to them. Others, such as the Electronic Frontier Foundation consider some DRM schemes to also be anti-competitive practices, citing the iTunes Store as an example.[3]

Contents

[edit] Introduction

Digital rights management technologies attempt to control or prevent access to or copying of digital media, which can be copied with very little cost or effort. Copyright holders, content producers, or other financially or artistically interested parties have historically objected to copying technologies, before digital media. Examples have included player piano rolls early in the 20th century, audio tape recording, and video tape recording (e.g. in the Betamax case in the US). The advent of digital media increased concerns. While analog media inevitably loses quality with each copy generation, and in some cases even during normal use, digital media files may be copied an unlimited number of times with no degradation in the quality of subsequent copies. Digital Audio Tape, thought by many observers of the time to be a probable replacement for the audio cassette, was a market failure in part due to opposition to it on grounds of unauthorized copying potential[citation needed]. The advent of personal computers, the ease of ripping media files from a CD or from radio broadcast, combined with the internet and popular file sharing tools, has made unauthorized dissemination of copies of digital files (often referred to as digital piracy) much easier. This has concerned some digital content publishers, leading some to pursue DRM technologies to try to prevent those actions.[citation needed]

Although technical controls on the reproduction and use of software have been intermittently common since the 1970s, the term DRM has come to primarily mean the use of these measures to control copyrightable artistic content.[citation needed] Some DRM technologies enable content publishers to enforce access policies that go beyond preventing copyright violations, and also prevent legal fair use.[citation needed]

DRM schemes are built on numerous technologies, such as modifications to digital media player software to include cryptographic controls on access. Since such implementations can in principle be reverse engineered, and in practice frequently are, they cannot be fully effective as an inherent part of the design. This fact has resulted in a general move toward Mandatory Access Control systems (as opposed to Discretionary access control) in which use restrictions are enforced by firmware (ie, software permanently embedded in hardware), or especially in recent releases of some operating systems, in the heart of the operating system. These software/firmware/embedded hardware controls interact with operating systems, media player software, or both to achieve their DRM goals. However, some implementations of this DRM type are vulnerable to an additional class of attacks, due to the requirement for running on tamper-resistant hardware. There has also been pressure (successful in some places) for legislation and regulation creating new offenses (ie, controlling or prohibiting examination of DRM schemes, or possession of any tools (e.g., software) which might interfere with the operation of a DRM scheme.) An example is the DMCA.

While digital rights management is most commonly used by the entertainment industry (e.g., films and recording),[citation needed] it has found use in other media as well. Many online music stores, such as Apple's iTunes Store, as well as certain e-books producers, have adopted various DRM schemes in recent times. In recent years, a number of television producers have begun demanding implementation of DRM measures to control access to the content of their shows in connection with the popular TiVo time-shifting recorder system, and its equivalents.[4]

[edit] Content Scrambling System

An early example of a DRM system is the Content Scrambling System (CSS) employed by the DVD Forum on movie DVDs since circa 1996. The scheme used a simple encryption algorithm, and required device manufacturers to sign a license agreement restricting the inclusion of certain features in their players, such as a digital output which could be used to extract a high-quality digital copy of the movie. Thus, the only consumer hardware capable of decoding DVD movies was controlled, albeit indirectly, by the DVD Forum, restricting the use of DVD media on other systems until the release of DeCSS by Jon Lech Johansen in 1999, which allowed a CSS-encrypted DVD to play properly on a computer using Linux, for which the Alliance had not arranged a licensed version of the CSS playing software. An unsuccessful variant of this scheme is the DIVX format.

[edit] Enterprise DRM

Enterprise Digital Rights Management (E-DRM or ERM)[citation needed] refers to the use of DRM technology to control access to corporate documents (Microsoft Word, PDF, TIFF, AutoCAD files, etc), rather than consumer playable media. The technology usually requires a Policy Server system (typically dedicated hardware running purpose designed software) to authenticate users' rights to access certain documents, but more recently software that does not require this has become available. EDRM vendors include Microsoft, Adobe Systems, EMC Corporation and several smaller companies. There are open source implementations as well. EDRM is generally intended to apply to trade secrets,[citation needed] which are different from copyrighted material, and for whom the primary issue is industrial or corporate espionage or inadvertent release. Trade secrecy confidentiality measures are somewhat less controversial than DRM applied to copyrighted works sold to the public in many copies (e.g., audio or video recordings, texts).[citation needed]

[edit] Legal enforcement of DRM

Digital Rights Management systems have received some international legal backing by implementation of the 1996 WIPO Copyright Treaty (WCT). Article 11 of the Treaty requires nations party to the treaties to enact laws against DRM circumvention.

The WCT has been implemented in most member states of the World Intellectual Property Organization. The American implementation is the Digital Millennium Copyright Act (DMCA), while in Europe the treaty has been implemented by the 2001 European directive on copyright, which requires member states of the European Union to implement legal protections for technological prevention measures. In 2006, the lower house of the French parliament adopted such legislation as part of the controversial DADVSI law, but added that protected DRM techniques should be made interoperable, a move which caused widespread controversy in the United States.

[edit] Digital Millennium Copyright Act

The Digital Millennium Copyright Act (DMCA) is an extension to United States copyright law passed unanimously on May 14, 1998, which criminalizes the production and dissemination of technology that allows users to circumvent technical copy-restriction methods, rendering all forms of DRM-stripping and circumvention software illegal, as well as some aspects of research and reverse engineering of existing systems. On 22 May 2001, the European Union passed the EU Copyright Directive, an implementation of the 1996 WIPO Copyright Treaty that addressed many of the same issues as the DMCA.

The DMCA has been largely ineffective in protecting DRM systems,[citation needed] as software allowing users to circumvent DRM remains readily available over the Internet. However, the Act has been used to restrict the spread of such software by inhibiting its distribution and development, as in the case of DeCSS.

The DMCA has had an impact on the worldwide cryptography research community, since an argument can be made that any cryptanalytic research violates, or might violate, the DMCA.[citation needed] The arrest of Russian programmer Dmitry Sklyarov in 2001, for alleged infringement of the DMCA, was a highly publicized example of the law's use to prevent or penalize development of anti-DRM measures. Sklyarov was arrested in the United States after presenting a speech at DEF CON and subsequently spent several months in jail. The DMCA has also been cited as chilling to legitimate users, such as students of cryptanalysis (including, in a well-known instance, Professor Felten and students at Princeton[5]), and security consultants such as Niels Ferguson, who has declined to publish information about vulnerabilities he discovered in an Intel secure-computing scheme because of his concern about being arrested under the DMCA when he travels to the US.

[edit] Other copyright implications

While DRM systems are ostensibly designed to protect a copyright holder's exclusive right to control copying, after a statutorily-defined period of time any copyrighted work becomes part of the public domain for anyone to use freely. DRM systems currently employed are not time-limited in this way, and although it would be possible to create such a system (under compulsory escrow agreements, for example), there is currently no mechanism to remove the copy control systems embedded into works once the copyright term expires and they enter the public domain.[citation needed]

DRM has been used by organizations such as the British Library in its secure electronic delivery service to permit worldwide access to substantial numbers of rare (and in many cases unique) documents which, for legal reasons, were previously only available to authorized individuals actually visiting the Library's document centre at Boston Spa in England.[citation needed]

[edit] DRM advocates

Some DRM advocates [attribution needed] have taken the position that creators or publishers of digital works should have the power to control the distribution or replication of copies of their works. Without this power, they say, there will be a chilling effect on creative efforts in the digital space. This is the underlying reasoning for copyright and intellectual property law. DRM is a means by which creators of digital works may exercise this power.

A similar view[attribution needed] states that with DRM's advent has come the first time large-scale digital distribution has been reasonably achievable. This argument cannot be applied to some physical media, however, as such media are in many respects similar to traditional analog media.

Furthermore, advocates of DRM[attribution needed] believe that its opponents advocate the rights of hardware and media owners, but at the expense of the privileges of artists and those who have acquired copyright in their creations. On this account, consumers of hardware and media voluntarily and knowingly agree to the grant of limited use of the content exhibited using their physical media. This is one of the underlying reasons for the novel terms of many licenses to which end users must agree at purchase. The term 'shrinkwrap license' has come to be applied to these, especially for consumer media copies (i.e. of music on a CD or a video production on a DVD).[citation needed]

Others [attribution needed] have taken the position that the operational contexts and design goals of DRM (e.g. computer security, software engineering, and cryptographic system design and implementation) are sufficiently well understood that it is possible to achieve those desired ends without causing unrelated problems for users or their computers.

[edit] DRM opponents

Many organizations, prominent individuals, and computer scientists are opposed to DRM. Two notable DRM critics are John Walker, as expressed for instance, in his article The Digital Imprimatur: How big brother and big media can put the Internet genie back in the bottle[6], and Richard Stallman in his article The Right to Read and in other public statements "DRM is an example of a malicious feature - a feature designed to hurt the user of the software, and therefore, it's something for which there can never be toleration".[7] Professor Ross Anderson of Cambridge University heads a British organization which opposes DRM and similar efforts in the UK and elsewhere.

The Electronic Frontier Foundation and similar organizations such as FreeCulture.org also hold positions which are characterized as opposed to DRM.

The Foundation for a Free Information Infrastructure criticizes DRM's impact as a trade barrier from a free market perspective.

To date, the first two draft versions of the GNU General Public License version 3 released by the Free Software Foundation, prohibit using DRM to restrict free redistribution and modification of works covered by the license, and has a clause stating that the license's provisions shall be interpreted as disfavoring use of DRM. Also, in May 2006, the FSF launched a "Defective by Design" campaign against DRM.

Creative Commons provides licensing options encouraging the expansion of and building upon creative work without the use of DRM.[8]

According to Steve Jobs, Apple opposes DRM music after a public letter calling its music labels to stop requiring DRM on its iTunes store. To date, EMI has complied. Apple considers DRM on video content as a separate issue.

As already noted, many DRM opponents consider Digital Rights Management to be a misnomer. They argue that DRM manages rights (or access) the same way prison manages freedom. A common alternative is Digital Restrictions Management. Alternatively, ZDNet Executive Editor David Berlind suggests the term Content Restriction, Annulment and Protection or CRAP for short.[9]

The use of DRM may also be a barrier to future historians, since technologies designed to permit data to be read only on particular machines, or with particular keys, or for certain periods, may well make future data recovery impossible - see Digital Revolution. This argument connects the issue of DRM with that of asset management and archive technology.[citation needed]

DRM opponents argue that the presence of DRM infringes existing private property rights and restricts a range of heretofore normal and legal user activities. A DRM component would control a device a user owns (such as an MP3 player) by restricting how it may act with regards to certain content, overriding some of the user's wishes (for example, preventing the user from burning a copyrighted song as part of a compilation or a review). An example of this effect may be seen in Microsoft's Windows Vista operating system in which content is disabled or degraded depending on the DRM scheme's evaluation of whether the hardware and its use are 'secure'. All forms of DRM depend on the DRM enabled device (e.g., computer, DVD player, TV) imposing restrictions that cannot be disabled or modified by the user. The Green Party's Principal Speaker, Sian Berry, has noted that "We all need to think a little beyond the sheen of unscratched iPods and think how consumers and muscians will feel in a few years time when they are de-facto locked into a single format by a single vendor. It's time to act to guarantee interoperability of DRM formats in order to protect consumer and muscians's rights."

Tools have been created to strip Windows Media of DRM restrictions. An example being FairUse4WM[10]

Ken Fisher points to evidence that DRM has little to do with piracy, as most pirates are not individuals with a computer, but organizations with access to a media duplicating plant and employing skilled staff; he cites evidence suggesting that its "sole purpose is to maximize revenues by minimizing your rights so that they can sell them back to you."[11]

[edit] DRM and audio CDs

In 2002 Bertelsmann (the record companies BMG, Arista and RCA) were the first to use DRM on audio CDs. Initially this was done on promotional CDs; later all CDs from these companies included at least some DRM.[citation needed] Other record companies also started using DRM as well.

However, these CDs could not be played on all devices that were intended to do so, including some car CD players. Many people could no longer play CDs they had purchased on their computers. Computers running Windows would sometimes crash when people attempted to play such CDs, and many of the CDs could not be played on computers at all.[citation needed]

Later on, all CDs from those companies were deliberately DRM'ed to deter playing on computers at all. In 2005, Sony BMG's DRM technology installed 'DRM' software without notification or confirmation; among other things, the installed software included a rootkit. This created security vulnerabilities others could also exploit, and when the nature of the DRM involved was made public, Sony eventually recalled millions of CDs. Several class action lawsuits were filed.[citation needed]

It also did not prevent copying. The DRM software had to be renewed constantly to fight cracking, yet this never succeeded. For example, the Sony DRM technology created fundamental vulnerabilities in consumer's computers, yet could be trivially bypassed by holding down the "shift" key while inserting the CD, or disabling the autorun feature. In addition, the audio could simply be played and re-recorded, completely bypassing all of the DRM.

By January 2007 EMI stopped publishing audio CDs with DRM, stating that "the costs of DRM do not measure up to the results". EMI was the last publisher to do so; audio CDs containing DRM are no longer released by the major publishers.[12]

[edit] DRM and Internet music

A parodied Home Taping is Killing Music logo from an anti-DRM point of view.
A parodied Home Taping is Killing Music logo from an anti-DRM point of view.

Many online music stores employ DRM to restrict the usage of music purchased and downloaded online. There are many options for consumers buying digital music over the internet, in terms of both stores and purchase options. Two examples of music stores and their functionality follow:

  • The iTunes Store, run by Apple Inc., allows users to purchase a track online for under a dollar. The tracks purchased use Apple's FairPlay DRM system. Steve Jobs, CEO of Apple, has stated that Apple would be willing to sell music on iTunes without DRM, but that contracts with the record companies involved forbid doing so.[13]
  • Napster music store, which offers a subscription based approach to DRM alongside permanent purchases. Users of the subscription service can download and stream an unlimited amount of music encoded to Windows Media Audio (WMA) while subscribed to the service. But as soon as the user misses a payment the service renders all music downloaded unusable. Napster also charges users who wish to use the music on their portable device an additional $5 per month. Furthermore, Napster requires users to pay an additional $.99 per each track to burn a track to CD or to listen to the track after the subscription expires. Songs bought through Napster can be played on players carrying the Microsoft PlaysForSure logo (which, notably, do not include iPod players or Microsoft's own Zune).

The various services are currently not interoperable, though those that use the same DRM scheme (for instance the several Windows Media DRM format stores, including Napster) all provide songs that can be played side by side through the same player program. Almost all stores require client software of some sort to be downloaded, and some also need plug-ins. Several colleges and universities, such as Rensselaer Polytechnic Institute, have made arrangements with assorted Internet music suppliers to provide access (typically DRM-restricted) to music files for their students, to less than universal popularity, sometimes making payments from student activity fee funds.[14] One of the problems is that the music becomes unplayable after leaving school, unless the student continues to pay individually. Another is that few of these vendors are compatible with the most common portable music player, the Apple iPod. The Gowers Review of Intellectual Property (to HMG in the UK; 141 pages, 40+ specific recommendations) has taken note of the incompatibilities, and suggests (Recommendations 8 -- 12) that there be explicit fair dealing exceptions to copyright allowing libraries to copy and format-shift between DRM schemes, and further allowing end users to do the same privately. If adopted, some of the acrimony may decrease.

Although DRM is prevalent for Internet music, some Online music stores such as eMusic, Audio Lunchbox, and Anthology recordings do not use DRM. Major labels have begun releasing more online music without DRM. Eric Bangeman suggests in Ars Technica that this is because the record labels are "slowly beginning to realize that they can't have DRMed music and complete control over the online music market at the same time... One way to break the cycle is to sell music that is playable on any digital audio player. eMusic does exactly that, and their surprisingly extensive catalog of non-DRMed music has vaulted it into the number two online music store position behind the iTunes Store."[15] Apple's Steve Jobs has called on the music industry to eliminate DRM in an open letter titled Thoughts on Music[16] Furthermore, according to USA Today, EMI is in talks to start selling music on said resources without DRM, saying that such moves would increase sales, with other music labels mentioning similar plans, with only Warner Music reenforcing their DRM support.[17]

In March of 2007, Musicload, one of Europe's largest online music retailer, has announced their position strongly against DRM. In an open letter, Musicload stated that three out of every four calls to their customer support phone service are a result of consumer frustration with DRM.[18]

[edit] Controversies, consequences, and examples

Several DRM schemes have been implemented. Many see them as "abuse" of copyright, while DRM proponents have seen them as a "reasonable balance of consumer concerns and artist rights."

Examples include:

  • Inclusion of commercials on the "unskippable track" on DVDs reserved for the copyright notice;
  • Using the DMCA to restrict access to items that do not qualify for copyright, such as garage door openers and printer ink cartridges;
  • Adding restrictions on text-to-speech conversion in the EULA of e-books;
  • BBC IMP trial for downloads of DRM-encrypted audio and video files; uses the Kontiki peer to peer file distribution system. Allows no user control of the background up and downloading, leading to considerable slowing of user PCs and potential exhaustion of allowed data transfers without warning due to the nature of peer to peer type operations, with only the option to shut down the user's computer or disconnect from the Internet. BBC content is time-limited and will only play on the machine to which it was downloaded or an officially authenticated device participating in Microsoft's DRM scheme.
  • Sky's 'Sky By Broadband' scheme also uses Kontiki with similar results.
  • Using Copy Control schemes to thwart the existing statutory and common law exceptions to copyright holder control (such as fair use), as for instance in regional coding of media (such as in DVDs);
  • The possibility of dominant DRM-inclusive recording and playback technology being used uncritically by users unaware of the dangers and consequences thereof, and potentially later locking them out of their own creations, as with SCMS in consumer-grade DAT equipment;
  • Preventing academic publication and distribution of information relating to flaws in computer security in the absence of the permission of the creators of said technologies;
  • Silencing individuals who have found serious flaws in software used in electronic voting.[19]
  • Restriction of medical records and personal financial information using DRM to protect consumer rights. Insurers, lawyers and loan companies have strongly objected to the use of these technologies to prevent patient, hospital and practitioner records being more freely accessible due to copy and forward restriction applied to patient or customer records.
  • As of 2005, in some American dental schools, students are required to purchase textbooks on DVD. The DVDs are readable only on an authorized computer and only for a limited time, after which the DVD expires and the information in the "DVD book" becomes unreadable. Some of these books are not available on paper at all.
  • Stopping or making archival of the content, even allowed such as in libraries, hard or impossible to do due to practical and technical reasons - especially when considering that the content should still be accessible even if the publisher disappears (bankruptcies etc).
  • TiVo 7.2 OS adds content access restrictions, blocks transfers, and auto-deletes some shows
  • The Sony BMG DRM scandal, which has generated lawsuits and negative publicity for Sony BMG.
  • Aesthetic objections to onscreen DRM threats interfering with relaxing and watching a movie.
  • The Swedish Pirate Party wants to outlaw most forms of DRM.
  • The legal inability to disable DRM restrictions, even if they "threaten critical infrastructure and potentially endanger lives"[20]
  • Many DRM systems restrict playback to a single device and some providers have not offered to renew this licence when the device is upgraded.
  • The Playstation 2 version of Ape Escape: Pumped & Primed creates copy-restricted game saves which cannot be transferred between memory cards. This is the first known instance where a publisher has enforced DRM on private data, rather than just data copyrighted by the publisher.
  • The PlayStation 2 CD-ROM format games contain DRM technology and cannot be copied with normal copying software. However, the DVD-ROM format games don't contain this technology.
  • The Xbox 360 games has an 'advanced security code' which prevents copying of the games.
  • The downloaded game content or full arcade games from Xbox 360's Marketplace are unplayable unless connected directly to Microsoft's servers if a user has his/her console replaced. This is in contrast to the content restrictions on the user's original machine where the content is playable offline and by all users. This limitation is a direct result of DRM tying the content not only to the individual user but the first console to download the content.
  • The Microsoft Zune will apply a 3-day-or-3-play restriction to wirelessly shared songs regardless of potential copyright violations, or more specifically the lack thereof. This is considered violation of Creative Commons licenses by Creative Commons advocates.[21]


[edit] Copyright Law vs. Particular DRM Techniques

Copyright law has been defined in terms of general definitions of infringement in any concrete medium. This classic approach focused such law on whether or not there is infringement, rather than focus on particular engineering techniques. Legislators have in several instances chosen not to prohibit new technologies (for example, piano rolls, radio broadcasting, and audio tape recording have not been prohibited, and in fact endorsed by inclusion in copyright legislation or the Courts in the U.S.). Critics of DRM assert that detecting and prosecuting infringement within the social and legal system avoids a legacy of outlawing generic, universal, popular, widespread, useful, and possibly uncontrollable in any case, engineering techniques in response to specific misuses.

[edit] European Dialogues on DRM concerns

In Europe, there are several dialog activities that are uncharacterized by its consensus-building intention:

  • Workshop on Digital Rights Management of the World Wide Web Consortium (W3C), January 2001. [1]
  • Participative preparation of the European Committee for Standardization/Information Society Standardisation System (CEN/ISSS) DRM Report, 2003 (finished). [2]
  • DRM Workshops of DG Information Society, European Commission (finished), and the work of the DRM working groups (finished), as well as the work of the High Level Group on DRM (ongoing). [3]
  • Consultation process of the European Commission, DG Internal Market, on the Communication COM(2004)261 by the European Commission on "Management of Copyright and Related Rights" (closed). [4]
  • The INDICARE project is an ongoing dialogue on consumer acceptability of DRM solutions in Europe. It is an open and neutral platform for exchange of facts and opinions, mainly based on articles by authors from science and practice.
  • The AXMEDIS project is a European Commission Integrated Project of the FP6. The main goal of AXMEDIS is atomating the content production, copy-prevention and distribution, reducing the related costs and supporting DRM at both B2B and B2C areas harmonising them.
  • The Gowers Review of Intellectual Property is the result of a commission by the British Government from Andrew Gowers, undertaken in December 2005 and published in 2006, with recommendations regarding copyright term, exceptions, orphaned works, and copyright enforcement.

The European Community was expected to produce a recommendation on DRM in 2006, phasing out the use of levies (compensation to rights holders charged on media sales for lost revenue due to unauthorized copying) given the advances in DRM/TPM technology. However, opposition from the member states, particularly France, have now made it unlikely that the recommendation will be adopted.[citation needed]

[edit] See also

[edit] Related concepts

[edit] Lobbying organizations

[edit] References

Wikiquote has a collection of quotations related to:
  1. ^ Christopher Levy (February 3, 2003). Making Money with Streaming Media. streamingmedia.com. Retrieved on 2006-08-28.
  2. ^ Digital Restrictions Management and Treacherous Computing. Retrieved on 2006-08-04.
  3. ^ FairPlay: Another Anti-competitive Use of DRM. Retrieved on 2006-08-01.
  4. ^ Bangeman, Eric (2006-10-28). TiVo tightens the DRM vise. Retrieved on 2006-08-11.
  5. ^ RIAA challenges SDMI attack 2002-01-07, Retrieved on 2007-02-26
  6. ^ Walker, John (September 13, 2003). The Digital Imprimatur: How big brother and big media can put the Internet genie back in the bottle..
  7. ^ O'Riordan, Ciaran (January 16, 2006). Transcript of Opening session of first international GPLv3 conference.
  8. ^ Frequently Asked Questions - CcWiki (2006-11-09). Retrieved on 2006-11-22.
  9. ^ A lot of CRAP. Retrieved on 2006-09-07.
  10. ^ Engadget FairUse4WM strips Windows Media DRM!. Retrieved on 2006-08-25.
  11. ^ Fisher, Ken. Privately, Hollywood admits DRM isn't about piracy. January 15, 2007.
  12. ^ Marechal, Sander, DRM on audio CDs abolished, January 9, 2007.
  13. ^ Guillermo, Connie. "Apple's Jobs Asks Music Labels to End Copy Protection". Bloomberg.com. Feb. 6, 2007. Accessed March 30, 2007.
  14. ^ Nick Timeraos (July 6, 2006). Free, Legal and Ignored. WSJ.com (Wall Street Journal). Retrieved on 2006-11-27.
  15. ^ Testing DRM-free waters: EMI selling a few MP3s through Yahoo Music by Eric Bangeman, Ars Technica, December 6, 2006.
  16. ^ Steve Jobs, Thoughts on Music
  17. ^ EMI in talks to dump copy protection by Jefferson Graham, USA TODAY, Life, February 12, 2007.
  18. ^ Ken Fisher. "Musicload: 75% of customer service problems caused by DRM", Ars Technica, March 18, 2007. Retrieved on 2007-03-20.
  19. ^ Online Policy Group v. Diebold, Inc.. Electronic Frontier Foundation.
  20. ^ Felten, Ed (March 8, 2006). RIAA Says Future DRM Might "Threaten Critical Infrastructure and Potentially Endanger Lives".
  21. ^ James Grimmelmann (2006-09-17). The Zune, the Creative Commons, and the DRM. The Laboratorium. Retrieved on 2007-01-31.

[edit] Further reading

  • Lawrence Lessig's Free Culture, published by Basic Books in 2004, is available for free download in PDF format. The book is a legal and social history of copyright. Lessig is well known, in part, for arguing recent landmark cases on copyright law. A Professor of Law at Stanford University, Lessig writes for an educated lay audience, including for non-lawyers. He is, for the most part, an opponent of DRM technologies.
  • Eberhard Becker, Willms Buhse, Dirk Günnewig, Niels Rump: Digital Rights Management - Technological, Economic, Legal and Political Aspects. An 800 page compendium from 60 different authors on DRM.
  • Fetscherin, M., Implications of Digital Rights Management on the Demand for Digital Content, provides an excellent view on DRM from a consumers perspective. [5]
  • Bound by Law, by James Boyle et al, at Duke University Law School (http://www.law.duke.edu/cspd/comics/zoomcomic.html), a comic book treatment of the US Fair Use doctrine (with some relevance to other jurisdictions, for example in the Commonwealth usually called Fair Dealing), that is a license fee or permission free, under statute and common law precedent, use of copyrighted material.
  • DRM on Open Platforms - A paper by Hagai Bar-El and Yoav Weiss on ways to partially close open platforms to make them suitable for DRM implementations. It has been released under a Creative commons by NC-SA license.
  • The Pig and the Box, a book with colorful illustrations and having a coloring book version, by 'MCM'. It describes DRM in terms suited to kids, written in reaction to a Canadian entertainment industry copyright education initiative, aimed at children.
  • Present State and Emerging Scenarios of Digital Rights Management Systems - A paper by Marc Fetscherin which provides an overview of the various components of DRM, pro and cons and future outlook of how, where, when such systems might be used.
  • DRM is Like Paying for Ice - Richard Menta article on MP3 Newswire discusses how DRM is implemented in ways to control consumers, but is undermining perceived product value in the process.
  • Challenges in Designing Content Protection Solutions - A paper by Hagai Bar-El and Discretix that addresses technical dilemmas and difficulties met when designing DRM products.

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aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - en - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu -

Static Wikipedia 2006 (no images)

aa - ab - af - ak - als - am - an - ang - ar - arc - as - ast - av - ay - az - ba - bar - bat_smg - bcl - be - be_x_old - bg - bh - bi - bm - bn - bo - bpy - br - bs - bug - bxr - ca - cbk_zam - cdo - ce - ceb - ch - cho - chr - chy - co - cr - crh - cs - csb - cu - cv - cy - da - de - diq - dsb - dv - dz - ee - el - eml - eo - es - et - eu - ext - fa - ff - fi - fiu_vro - fj - fo - fr - frp - fur - fy - ga - gan - gd - gl - glk - gn - got - gu - gv - ha - hak - haw - he - hi - hif - ho - hr - hsb - ht - hu - hy - hz - ia - id - ie - ig - ii - ik - ilo - io - is - it - iu - ja - jbo - jv - ka - kaa - kab - kg - ki - kj - kk - kl - km - kn - ko - kr - ks - ksh - ku - kv - kw - ky - la - lad - lb - lbe - lg - li - lij - lmo - ln - lo - lt - lv - map_bms - mdf - mg - mh - mi - mk - ml - mn - mo - mr - mt - mus - my - myv - mzn - na - nah - nap - nds - nds_nl - ne - new - ng - nl - nn - no - nov - nrm - nv - ny - oc - om - or - os - pa - pag - pam - pap - pdc - pi - pih - pl - pms - ps - pt - qu - quality - rm - rmy - rn - ro - roa_rup - roa_tara - ru - rw - sa - sah - sc - scn - sco - sd - se - sg - sh - si - simple - sk - sl - sm - sn - so - sr - srn - ss - st - stq - su - sv - sw - szl - ta - te - tet - tg - th - ti - tk - tl - tlh - tn - to - tpi - tr - ts - tt - tum - tw - ty - udm - ug - uk - ur - uz - ve - vec - vi - vls - vo - wa - war - wo - wuu - xal - xh - yi - yo - za - zea - zh - zh_classical - zh_min_nan - zh_yue - zu