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Talk:Eternal Darkness: Sanity's Requiem - Wikipedia, the free encyclopedia

Talk:Eternal Darkness: Sanity's Requiem

From Wikipedia, the free encyclopedia

Knight chess piece. This article is within the scope of WikiProject Strategy games, an effort by several users to improve Wikipedia articles on strategy games. For more information, visit the project page, where you can join the project and/or contribute to the discussion.
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I was just reviewing some of the more recent edits to this page and I find myself very much at conflict with some of the altered content, specifically this: "largely inspired by (but not based on)". It's not really inspired by because some of the content is cribbed straight from the Cthulhu mythos. I mean, there's a quote in the game by Ulyaoth that: "The universe is a yawning chasm filled with the puerile meanderings of sentience" this is precisely the attitude held by the Great Old Ones. Also the number of parallels that can be drawn between the Greatest of the Old Ones, Cthulhu and the Corpse God Mantorok is astounding.

If you feel like making a list of parallels to Lovecraft's writings go ahead. Unless someone thinks it's horribly unencyclopedic you should have no problems.

One of the characters, Paul Luther, wasn't actually effected by the Spanish Inquisition but rather just the Catholic Inquisition.

The Albigensian, I believe (to be precise). --AWF

Contents

[edit] possible merge

As per Wikipedia:Articles for deletion/Ancients (Eternal Darkness: Sanity's Requiem) the consensus was to merge into this article if any salvagable content can be found.


Little is known of the mighty Chattur'gha, as with the other ancients. As the three great Ancients have a specific "specialisation", Chattur'gha is the being of raw strength and power. Ulyaoth himself calls Chattur'gha the Great Being of Matter. This heavily implies that Chattur'gha has limited magickal abilities. His minions appear more "natural" than those of the others. The creatures the characters encounter are more bestial and fleshy. The zombies are not half-rotten, but "merely" flayed corpses. The Horrors have three lizard-like heads and is also flayed, but covered in hard plates (presumably chitin). Other beings of Chattur'gha alignment follow the same design princible: appear as natural as possible, always flayed or skinned and those with magickal abilities tax the health of characters considurably. When a playable character uses magick in the Chattur'gha alignment, the spells can restore health or act against creatures of Xel'lotath. When playing the Xel'lotath alignment, the player must summon Chattur'gha in order to defeat Her. After defeating pious and Xel'lotath, Alex sees a vision of the world enslaved by Chatturg'gha: humans are forced to work until exhaustion in manual labour and mining, exhausted slaves are either left to rot on crude poles or are ripped apart by Horrors. This means that Chattur'gha means to enslave and consume the physical plane, instead of dominating humanity's spiritual life.


Jtkiefer T | @ | C ----- 00:31, 21 September 2005 (UTC)

That article now redirects to Ancients (Eternal Darkness). Dread Lord CyberSkull ✎☠ 14:06, 27 December 2005 (UTC)

[edit] Runes

Do we really need individual pages on each rune? Wikipedia may not be paper, but this is silly.--DooMDrat 11:05, 6 October 2005 (UTC)

I'm inclined to agree... unlinking "noun" runes to discourage their creation... we should transwiki and delete the rest. -- WikidSmaht (talk) 08:56, 2 November 2005 (UTC)

[edit] Monsters

After several replays of the game I have to slightly disagree on monter categories. Each aligment has its strongest and weakest monster: Ulyaoth's strongest is trapper and weakest is horror (blue trappers can be invisible and made visible again with "reveal invisible" -spell) while zombie has no obivious strenght or weakness. The horror can be killed with one critical hit to centre head. Chatturgha's strongest is zombie, being incomparably more stronger and standing much more hits, while trapper is the weakest and horror medium. Xel'lotath's strongest is obiviously horror being the hardest of the three to kill and weakest is the burnable zombie and average trapper (the name "horror" also strongly indicates attatchment to her). This is all very reasonable when you consider that Ulyaoth is the god of magic, Cha'tturgha of flesh and Xel'lotath of madness, therefore their strongest creature is of their own strenght and by the trial nature of the gods their weakest is of the opposing aligment. The ravings of Maximillian in his artopsy-book also seem to hint this way. I decided not to make any changes until I play the game through one more time to make sure. Orsanthes 21:09, 1 May 2006 (UTC)Orsanthes

I don’t believe there’s enough evidence to support this, and Wikipedia has a policy of no original research. -- WikidSmaht (talk) 02:09, 2 May 2006 (UTC)

If you can can call playing a game research. I kid, I kid. I've played the game through several time and I found that green was by far the easiest, blue medium, and red hard, but I'd need to play it again to see if there was any validity to your findings.

Playing against Xel'lotath is often easiest because the first alignment rune you receive in the game is the story is the alignment weak against the ancient Pious is working for. In the case of his serving Xel'otath you get the Cha'tturgha rune first and can heal life much earlier, making the combat much more forgiving, but I doubt there is meant to be an easy/medium/hard relationship.

[edit] Ownership controversy

I've heard nothing about it. If anyone could cite something, that would be great. Otherwise I am going to remove the section, in say, a week or so. Dread Lord CyberSkull ✎☠ 06:22, 2 January 2006 (UTC)


The rights to the game are fully owned by Silicon Knights. Nintendo only published it when they were a second party developer. We do not know what system the sequel will be on, but if my hunch is correct, it will be for the Wii. Though, I wouldn't rule out the 360 yet either >_> - Seros *still to lazy to log in*


Actually, if you read the credits, it says that all the character and sceraio are copyright of Nintendo. Heck, Nintendo could put Pious in Brawl if they wanted to.--69.241.228.117 05:41, 25 March 2007 (UTC)

[edit] Trivia section

I removed the following:

*Within a few hours of Factor 5 announcing that they and Dolby Labs would license Dolby Pro Logic II technology to other game developers, Silicon Knights President Denis Dyack confirmed that the company's forthcoming title Eternal Darkness: Sanity's Requiem would in fact take advantage of audio decoder making it the second Gamecube game to ever use it. The first being Factor 5's Star Wars: Rogue Squadron II: Rogue Leader

I know this is the triva section, but this is going a bit too far.
Also:

*An interesting argument errupted on the IGN Gamecube General Board in which forum member "riskbreaker" insisted that the the game would be a "Survival Horror" game in spite of the fact that Denis Dyack, director of Eternal Darkness, entered the thread stating otherwise. riskbreaker at one point argued with the director of the game over it's genre but would later take back his statements after playing the game. The game is not a Survival Horror game.

At the very least, this needs a source. Even with a citation though, how do we know that it was Dennis who posted in the forum? Not to mention that saying it is interesting is POV.--Drat (Talk) 04:57, 14 March 2006 (UTC)

[edit] Tome of Eternal Darkness discovered in England

[| this is indeed a disturbing universe...] Daniel Davis 13:30, 9 April 2006 (UTC)

- Ha, man that is creepy.

Just for laughs, I looked this up on their local police site: here's the page: http://www.westyorkshire.police.uk/section-item.asp?sid=12&iid=2240 And it seems the rightful owners have indeed been found, and the book returned. But you can still see two photos of the tome itself at the above link. 10:09, 4 February 2007 (UTC) echonull

[edit] Special Forces commando citation

Since someone requested it, I've provided links. It's well known that Nintendo and SK had orginally intended for Micheal to be a special forces Commando during Desert Storm; almost all of the demoes shown right before 9/11 demonstrated it. But they changed it in tribute to firefighters.

Here is a copy of Nintendo's original press release (note the mention of the special forces commando), as well as links to other sites that describe it.

http://www.secondspin.com/games/product-detail.jsp?id=2111443 http://cube.ign.com/articles/085/085778p1.html http://www.djangomusic.com/item_game.asp?id=H++++35010 Daniel Davis 10:13, 1 May 2006 (UTC)

You still need to actually cite the sources in the article. See Wikipedia:Citing sources/example style.--Drat (Talk) 10:35, 1 May 2006 (UTC)
Yes, it’s not enough to put a link on the talk page. -- WikidSmaht (talk) 02:09, 2 May 2006 (UTC)

[edit] questions

When a monster leaches onto me, it looks like I have the option to "break free" but I cannot figure out the command to do that. Can this be added?--In Defense of the Artist 01:50, 18 June 2006 (UTC)

I haven't played the game in a long time, but I think you had to wiggle the control stick. You could break free. What precisely do you want added?--Drat (Talk) 06:51, 18 June 2006 (UTC)

[edit] Metal Gear Solid: The Twin Snakes

"Metal Gear Solid: The Twin Snakes, co-produced alongside Konami by Silicon Knights, uses several of the same voice actors and contains some obvious Eternal Darkness sanity effects during Solid Snake's encounter with the psychic FOXHOUND member, Psycho Mantis. Having an Eternal Darkness save file on the player's memory card will cause Mantis to comment on the game when he is reading Snake's mind prior to the battle. (In the PlayStation version Mantis would comment on any Konami games on the memory card). Also the magazines, used to distract guards, are called ED Magazine showing Ellia on the cover and a centerfold of Alex Roivas when used."

The following topic contains some specific spoilers for "Metal Gear Solid: The Twin Snakes". Read at your own discretion.

I've played both of the games mentioned, and I have two things to say about the MGS:TS section:

1) MGS:TS does indeed use several of the same voice actors. But as far as I know, MGS:TS used all of the same voice actors as the original MGS (the only exception being Greg Eagles as Cyborg Ninja; for some reason a new actor was used in TS instead of Eagles).

So the situation was definitely not "Hey, why don't we use a bunch of the voice actors we used in Eternal Darkness?" If anything, it is more like "Hey, it turns out we've already worked with half of the people who made the original MGS. Why don't we just get the whole cast from the first one?" I'm not really sure if this calls for an edit, but I think the current implications are somewhat misleading. I think it's a more interesting piece of trivia that ED happened to use so many voice actors that were also in a game that Silicon Knights was about to remake.


2) I'm not sure that there really are any "obvious Eternal Darkness sanity effects" in the Psycho Mantis boss fight. Everything in the fight was either something from the original MGS (such as when it appears the TV set has been switched to another video mode) or not particularly reminiscent of ED (such as when Mantis sets everything on fire, which turns out to be an illusion).

There is some similarity in the resolution of the hallucinations: the characters in ED always eventually realize they are hallucinating, and Snake eventually pulls himself together and realizes that everything happening is an illusion. However, I would hardly call "being able to see through illusions" a direct reference to ED.

The only thing that is remotely close to a sanity effect is the three portraits in the room where Snake fights Mantis. While Mantis is making Snake hallucinate, they laugh disturbingly, which is mildly similar to the paintings in ED that become very disturbing once the character's sanity is low enough.

Regardless, my overall point is that they really aren't sanity effects. Sanity effects are essentially a character seeing some crazy things, suffering a mental breakdown as a result, and are caused completely by the character's own mind. The event in MGS:TS is a psychic manipulating a person's mind causing them to hallucinate. They're completely different.


I know this seems nit-picky, but it always irks me when people make connections that are not really there. I don't think anybody at Silicon Knights thought "Hey, when we remake the Mantis fight, lets throw in some references to ED." It's really more like they just threw in some fire to make it look cooler. Unless anyone has any objections, I'm going to reword the section I bolded sometime in the next week. This is a fairly unimportant edit, but I'm a fan of both games and know a lot of random info, so I thought I'd post this topic in case I am mistaken. Smooth Nick 02:23, 24 June 2006 (UTC)


[edit] Spoiler warnings

Spoilers end here.

Why no one used it? There's lots of spoiler starts, bu no ends... I tried to read just before the second spoiler warning start, but was affraid of still being inside the last opened spoiler warning... Teorically, even the Categories... Even the Disclaimers down there is inside the spoiler warning...

lol, you are tripped our on summat there boy. TheHande has added the tags, thank you TheHande JayKeaton 17:55, 15 September 2006 (UTC)
hey,

Quote- "Spoilers end here.

There are many different sanity effects, and a given effect will not necessarily be encountered during a given run throgh the game. A few more commonplace examples include:

Spoiler warning: Plot and/or ending details follow."

This seems a little Redundant, why not just remove the endspoiler and the next Spoiler warning since there is only two sentences between them?

Hence, I have just gone and done this. If anyone wants to change it back, feel free. Thanks, Glooper - 27 November.

[edit] ESRB Rating

This is the first Nintendo "published" game to have received an M rating from the ESRB. Some people think that Conker's Bad Fur Day was the first but that is incorrect. Conker's BFD was in fact published by Rareware. The game was distributed by Nintendo in North America and by THQ in Europe.

Another similar game would be Perfect Dark a game that was published by Rareware but distributed by Nintendo.

[edit] Fifth alignment

This was recently added twice to the page: "There appears to be a fifth alignment, colored yellow, that is not attributed to any of the Ancients in the game. It rots away the flesh, and can teleport."

I haven't played the game in a long time, but this smells like bullshit to me.--Drat (Talk) 22:30, 14 July 2006 (UTC)

It isn't bullshit, Denis Dyack has mentioned that there was more than just the 4 alignments and that yellow was the work of another alignment. He said he was surprised with the fact that people caught on to that. -- HGLatinBoy(HGLatinBoy) 18:10, 17 July 2006

Fair enough then. Do you have a source for Dyack's statement? By the way, there is no need to bold your entire message.--Drat (Talk) 01:13, 18 July 2006 (UTC)

"Silicon Knights Interview Part IV NP: That leads us to our next question. Are we ever going to see Alex Roivas again?

DD: Well, that’s not the same question, because that would assume that a sequel would have her in it. And I think it’s possible, but I’m going to give the same answer [that I did] when you asked us before [for the Eternal Darkness Player’s Guide]—if the gamers want it, we’ll do it. But I think as far as a sequel goes…when we first started making ED, we actually built the universe first, before we started writing the script. And there’s a lot of the universe that we haven’t explored. One of the things that I talked about—and maybe we have to be not as subtle in the next one—but the yellow magic did represent something. And a lot of people didn’t notice that. So wherever there was yellow, there was a representation of another Ancient One that we haven’t talked about yet. So I think in a sequel, if we did one, we could see Alex. Whether she plays a significant role or not is another question. Would we want her to play a significant role? And would it be interesting to do a combination? You know, we have a lot of ideas. One of the things about ED is that the characters were important, but we really focused on the story more than the characters, and I think that would be the same thing with the next one."


- HGLatinBoy.

Trust me when it comes to ED I know quite a bit.

Then cite the interview in the article. I mean the actual interview in the actual magazine, not a forum thread about it.--Drat (Talk) 07:00, 20 July 2006 (UTC)

Don't need to, I'm not the one who added the mention I just know that it was true and I proved it to be true but I won't take responsibility for it. If anyone wants to add it and cite it they're welcome to do so.

- HGLatinBoy

There is no information in that forum post (that I can see) regarding which issue(s) of Nintendo Power magazine the interview was in, nor other important details. All the most important info needed to cite is not present.--Drat (Talk) 06:25, 23 July 2006 (UTC)

Which is exactly why I'm not the one posting it because I couldn't find which issue it was written in.

- HGLatinBoy

It is pretty obvious that the yellow alignment belongs to a sort of 'magickal' ancient, or maybe closer; the 'rune' ancient. When the runes are not aligned to any of the other ancients. They appear as yellow. So we can assume that the yellow ancient is sort of neutral, yet also possibly above all the others. (They appear as yellow in Ehn'Gha before you 'color' them with another ancient. They also appear as yellow in the start menu. In short they appear as yellow when not colored by other ancients, which makes the magick of other ancients like 'sub-type' magick. So using yellow magick is just using runes without an ancient.(but we know yellow belongs to an ancient so he must then be the ancient of runes.))

-random

[edit] Poe qoute

Whats the Poe qoute used before the opening movie? Zerath13

"Deep into that darkness peering... Long I stood there...
wondering... fearing... doubting".
--Drat (Talk) 09:10, 1 September 2006 (UTC)

Thank you very much Zerath13

== Perhaps I am blind, but I do see 3 spoiler starts here tags, but I zee exactly zero spoiler ends here tags. How annoying, as I haven't finished the game yet JayKeaton 17:56, 6 September 2006 (UTC)

Added spoiler-enders. -TheHande 14:17, 10 September 2006 (UTC)

[edit] Horror video games

Are there any other horror video games similar to this one for the gamecube? (Other than Resident Evil) I perfer fighting with swords and the sort that playing a FPS. Thanks.—The preceding unsigned comment was added by AS Artimour (talkcontribs) .

Probably Blood Omen 2 or Bloodrayne. YO-YO MAN

[edit] memory card corruption?

I heard this game threatens to corrupt your memory card. Can anyone give me more detail? Thanks. YO-YO MAN

Yep. this is one of the insanity effects. it tells you your save is corrupt. it also claims to delete your save, as well as claiming there is no controller plugged into the game cube. all of these are just insanity effects and dont really occur. they are jokes put in by the developers to scare the player. - Mloren

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