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Red Orchestra: Ostfront 41-45 - Wikipedia, the free encyclopedia

Red Orchestra: Ostfront 41-45

From Wikipedia, the free encyclopedia

Red Orchestra: Ostfront 41-45
Image:Robox.jpg
Developer(s) Tripwire Interactive
Distributor(s) Worldwide Valve Corporation (Steam)
Worldwide Bold Games
Engine Unreal Engine 2.5 Build 3323-3369
Release date(s) Worldwide March 14, 2006 (Steam/Win)
Genre(s) Tactical shooter
Mode(s) Singleplayer ('Practice' mode), Multiplayer
Platform(s) PC (Windows)
Media CD-ROM, Steam download (~600MB, unpacks to 1.95GB)
Reichstag with Russian IS-2 tank
Reichstag with Russian IS-2 tank

Red Orchestra: Ostfront 41-45 is a first-person tactical shooter PC game developed by Tripwire Interactive. Set on the Eastern Front during World War II between 1941 and 1945, Red Orchestra: Ostfront 41-45 depicts the struggle between Soviet and German forces. The game's creators, Tripwire Interactive, developed the game out of the previous Unreal Tournament 2004 mod, Red Orchestra: Combined Arms. While the game is a first-person shooter in the tradition of more familiar WWII-themed games, Red Orchestra is noted for its unusual emphasis on realism and authenticity.

Contents

[edit] Features

The game possesses several notable features:

  • 3D iron sights instead of a reticle.
  • Vehicle support, including tanks, tank destroyers and half-tracks[1]
  • Historically accurate weapons, uniforms, and equipment.
  • Ballistic calculations for both small arm and tank rounds — incorporating bullet drop, flight time, and even deflection and penetration angle for armored targets.
  • Integrated VoIP technology, allowing voice communication with other players in real time.
  • Frequent automatic content updates over the Steam distribution system.

[edit] Background

Red Orchestra began development as a single player game based on the Red Orchestra spy ring, during World War II. During development, Red Orchestra moved from the Medal of Honor: Allied Assault engine to the Soldier of Fortune II engine (both powered by the Quake III engine), before it evolved into a multi-player realism based first person shooter, based on Eastern Front warfare, as a total conversion for Unreal Tournament 2003, and later for Unreal Tournament 2004.

The Red Orchestra developers (now "Tripwire Interactive"), entered the nVidia Make Something Unreal Contest, with a grand prize of free Unreal Engine 2.5 and 3.0 licenses. The Combined Arms aspect of the game in version 3.0 was brought about by heavy suggestion that vehicles should be included to secure progression in the MSUC.

Further refinement of the Red Orchestra total conversion has lead to the current mod version of 3.3. In view of Tripwire Interactive's announcement of Red Orchestra: Ostfront 41-45 stand-alone game, this is likely the final mod / total conversion version, but as it is distributed through Steam, Tripwire will release updates and new content via the Steam delivery system.

On Monday 21 November, 2005 Tripwire Interactive announced that they would be releasing Red Orchestra: Ostfront 41-45 over Steam, Valve Software's digital content distribution platform. The game was released on Tuesday 14th March at 7pm GMT over the Steam Network. Pre-Purchasing and Pre-Loading began one month prior on 14th February. Bold Games is publishing the retail boxed version worldwide, and it has already been released in North America.

[edit] Currently modelled small arms

German sharpshooter with a Zielfernrohr 41 fitted Mauser Karabiner 1898 (K98k) rifle
German sharpshooter with a Zielfernrohr 41 fitted Mauser Karabiner 1898 (K98k) rifle

Red Orchestra: Ostfront 41-45 shipped with 24 usable infantry weapons, while three more have been added through subsequent patches.

[edit] German

[edit] Soviet

[edit] Currently modelled vehicles

SdKfz. 142/1 Sturmgeschütz III Ausf. F/8
SdKfz. 142/1 Sturmgeschütz III Ausf. F/8

Red Orchestra: Ostfront 41-45 contains 16 vehicles. This is the official list.

[edit] German

[edit] Soviet

[edit] Map List

Red Orchestra currently features 15 official maps. The current beta release of the Red Orchestra SDK ensures the creation of many user created maps in the future.

Red Orchestra features several different map types. Infantry maps focus on infantry combat. They are the smallest maps, and do not include any tanks or other vehicles. Tank maps focus on tank combat. They are the largest maps, allowing the use of transports for infantry to get around the map. These maps usually have very little infantry combat, with most players choosing tank or anti-tank classes. Combined Arms maps are a combination of the Tank and Infantry maps.

  • Arad - Tank
  • Baksan Valley - Infantry
  • Barashka - Tank
  • Basovka - Infantry
  • Bondarevo - Tank
  • Danzig - Infantry
  • Hedgehog - Combined Arms
  • Kaukasus - Infantry
  • Königsplatz - Combined Arms
  • Krasnyi Oktyabr - Infantry
  • Lyes Krovy - Infantry
  • Odessa - Infantry
  • Ogledow - Tank
  • Rakowice - Combined Arms
  • Stalingrad Kessel - Infantry

[edit] See also

[edit] External links

[edit] Reviews


[edit] References

  1. ^ Red Orchestra Vehicles. Tripwire Interactive. Retrieved on 2006-09-24.
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