Java (programming language)
From Wikipedia, the free encyclopedia
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Paradigm: | Object-oriented, structured, imperative |
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Appeared in: | 1990s |
Designed by: | Sun Microsystems |
Typing discipline: | Static, strong, safe, nominative |
Major implementations: | Numerous |
Influenced by: | Objective-C, C++, Smalltalk, Eiffel,[1] C#[2] |
Influenced: | C#, D, J#, Ada 2005, ECMAScript |
OS: | Cross-platform |
Website: | http://java.sun.com/ |
Java is an object-oriented programming language developed by Sun Microsystems in the early 1990s. Java applications are typically compiled to bytecode, although compilation to native machine code is also possible. At runtime, bytecode is usually either interpreted or compiled to native code for execution, although direct hardware execution of bytecode by a Java processor is also possible.
The language itself derives much of its syntax from C and C++ but has a simpler object model and fewer low-level facilities. JavaScript, a scripting language, shares a similar name and has similar syntax, but is not directly related to Java.
Sun Microsystems provides a GNU General Public License implementation of a Java compiler and Java virtual machine, in compliance with the specifications of the Java Community Process, although the class library that is required to run Java programs is not free software yet.
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[edit] History
Java started as a project called "Oak" (The name came from an oak tree that stood outside the Sun Microsystems office) by James Gosling in June 1991.[3] Gosling's goals were to implement a virtual machine and a language that had a familiar C/C++ style of notation. The first public implementation was Java 1.0 in 1995. It promised "Write Once, Run Anywhere" (WORA), providing no-cost runtimes on popular platforms. It was fairly secure and its security was configurable, allowing network and file access to be restricted. Major web browsers soon incorporated the ability to run secure Java "applets" within web pages. Java became popular quickly. With the advent of "Java 2", new versions had multiple configurations built for different types of platforms. For example, J2EE was for enterprise applications and the greatly stripped down version J2ME was for mobile applications. J2SE was the designation for the Standard Edition. In 2006, new "J2" versions were renamed Java EE, Java ME, and Java SE, respectively.
In 1997, Sun approached the ISO/IEC JTC1 standards body and later the Ecma International to formalize Java, but it soon withdrew from the process.[4][5][6] Java remains a proprietary de facto standard that is controlled through the Java Community Process.[7] Sun makes most of its Java implementations available without charge, with revenue being generated by specialized products such as the Java Enterprise System. Sun distinguishes between its Software Development Kit (SDK) and Runtime Environment (JRE) which is a subset of the SDK, the primary distinction being that in the JRE the compiler is not present.
On November 13, 2006, Sun released parts of Java as free/open source software, under the GNU General Public License (GPL). The release of the complete source code under GPL is expected in the first quarter of 2007.
[edit] Releases
The Java project has seen many release versions. Since 1997 they are:
- JDK 1.1.4 (Sparkler) September 12, 1997
- JDK 1.1.5 (Pumpkin) December 3, 1997
- JDK 1.1.6 (Abigail) April 24, 1998
- JDK 1.1.7 (Brutus) September 28, 1998
- JDK 1.1.8 (Chelsea) April 8, 1999
- J2SE 1.2 (Playground) December 4, 1998
- J2SE 1.3 (Kestrel) May 8, 2000
- J2SE 1.4.0 (Merlin) February 13, 2002
- J2SE 1.4.1 (Hopper) September 16, 2002
- J2SE 1.4.2 (Mantis) June 26, 2003
- J2SE 5.0 (1.5.0) (Tiger) September 29, 2004
- Java SE 6 (1.6.0) (Mustang) December 11, 2006 [4]
- Java SE 7 (1.7.0) (Dolphin) anticipated for 2008
[edit] Philosophy
[edit] Primary Goals
There were five primary goals in the creation of the Java language:
- It should use the object-oriented programming methodology.
- It should allow the same program to be executed on multiple operating systems.
- It should contain built-in support for using computer networks.
- It should be designed to execute code from remote sources securely.
- It should be easy to use by selecting what was considered the good parts of other object-oriented languages.
To achieve the goals of networking support and remote code execution, Java programmers sometimes find it necessary to use extensions such as CORBA, Internet Communications Engine, or OSGi.
[edit] Platform independence
One characteristic, platform independence, means that programs written in the Java language must run similarly on any supported hardware/operating-system platform. One should be able to write a program once, compile it once, and run it anywhere.
This is achieved by most Java compilers by compiling the Java language code "halfway" to bytecode (specifically Java bytecode)—simplified machine instructions specific to the Java platform. The code is then run on a virtual machine (VM), a program written in native code on the host hardware that interprets and executes generic Java bytecode. (In some JVM versions, bytecode can also be compiled to native code, resulting in faster execution.) Further, standardized libraries are provided to allow access to features of the host machines (such as graphics, threading and networking) in unified ways. Note that, although there's an explicit compiling stage, at some point, the Java bytecode is interpreted or converted to native machine instructions by the JIT compiler.
There are also implementations of Java compilers that translate the Java language code to native object code, such as GCJ, removing the intermediate bytecode stage, but the output of these compilers can only be run on a single architecture.
Sun's license for Java insists that all implementations be "compatible". This resulted in a legal dispute with Microsoft after Sun claimed that the Microsoft implementation did not support the RMI and JNI interfaces and had added platform-specific features of their own. Sun sued and won both damages (some $20 million) and a court order enforcing the terms of the license from Sun. As a result, Microsoft no longer ships Java with Windows, and in recent versions of Windows, Internet Explorer cannot support Java applets without a third-party plugin. However, Sun and others have made available Java run-time systems at no cost for those and other versions of Windows.
The first implementations of the language used an interpreted virtual machine to achieve portability. These implementations produced programs that ran more slowly than programs compiled to native executables, for instance written in C or C++, so the language suffered a reputation for poor performance. More recent JVM implementations produce programs that run significantly faster than before, using multiple techniques.
The first technique is to simply compile directly into native code like a more traditional compiler, skipping bytecodes entirely. This achieves good performance, but at the expense of portability. Another technique, known as just-in-time compilation (JIT), translates the Java bytecodes into native code at the time that the program is run which results in a program that executes faster than interpreted code but also incurs compilation overhead during execution. More sophisticated VMs use dynamic recompilation, in which the VM can analyze the behavior of the running program and selectively recompile and optimize critical parts of the program. Dynamic recompilation can achieve optimizations superior to static compilation because the dynamic compiler can base optimizations on knowledge about the runtime environment and the set of loaded classes, and can identify the "hot spots" (parts of the program, often inner loops, that take up most of execution time). JIT compilation and dynamic recompilation allow Java programs to take advantage of the speed of native code without losing portability.
Portability is a technically difficult goal to achieve, and Java's success at that goal has been mixed. Although it is indeed possible to write programs for the Java platform that behave consistently across many host platforms, the large number of available platforms with small errors or inconsistencies led some to parody Sun's "Write once, run anywhere" slogan as "Write once, debug everywhere".
Platform-independent Java is however very successful with server-side applications, such as Web services, servlets, and Enterprise JavaBeans, as well as with Embedded systems based on OSGi, using Embedded Java environments.
[edit] Automatic garbage collection
One of the ideas behind Java's automatic memory management model is that programmers be spared the burden of having to perform manual memory management. In some languages the programmer allocates memory for the creation of objects stored on the heap and the responsibility of later deallocating that memory thus resides with the programmer. If the programmer forgets to deallocate memory or writes code that fails to do so, a memory leak occurs and the program can consume an arbitrarily large amount of memory. Additionally, if the program attempts to deallocate the region of memory more than once, the result is undefined and the program may become unstable and may crash. Finally, in non garbage collected environments, there is a certain degree of overhead and complexity of user-code to track and finalize allocations. Often developers may box themselves into certain designs to provide reasonable assurances that memory leaks will not occur [5].
In Java, this potential problem is avoided by automatic garbage collection. The programmer determines when objects are created, and the Java runtime is responsible for managing the object's lifecycle. The program or other objects can reference an object by holding a reference to it (which, from a low-level point of view, is its address on the heap). When no references to an object remain, the Java garbage collector automatically deletes the unreachable object, freeing memory and preventing a memory leak. Memory leaks may still occur if a programmer's code holds a reference to an object that is no longer needed—in other words, they can still occur but at higher conceptual levels.
The use of garbage collection in a language can also affect programming paradigms. If, for example, the developer assumes that the cost of memory allocation/recollection is low, they may choose to more freely construct objects instead of pre-initializing, holding and reusing them. With the small cost of potential performance penalties (inner-loop construction of large/complex objects), this facilitates thread-isolation (no need to synchronize as different threads work on different object instances) and data-hiding. The use of transient immutable value-objects minimizes side-effect programming.
Comparing Java and C++, it is possible in C++ to implement similar functionality (for example, a memory management model for specific classes can be designed in C++ to improve speed and lower memory fragmentation considerably), with the possible cost of adding comparable runtime overhead to that of Java's garbage collector, and of added development time and application complexity if one favors manual implementation over using an existing third-party library. In Java, garbage collection is built-in and virtually invisible to the developer. That is, developers may have no notion of when garbage collection will take place as it may not necessarily correlate with any actions being explicitly performed by the code they write. Depending on intended application, this can be beneficial or disadvantageous: the programmer is freed from performing low-level tasks, but at the same time loses the option of writing lower level code.
Java does not support pointer arithmetic as is supported in for example C++. This is because the garbage collector may relocate referenced objects, invalidating such pointers. Another reason that Java forbids this is that type safety and security can no longer be guaranteed if arbitrary manipulation of pointers is allowed.
[edit] Syntax
The syntax of Java is largely derived from C++. However, unlike C++, which combines the syntax for structured, generic, and object-oriented programming, Java was built exclusively as an object oriented language. As a result, almost everything is an object and all code is written inside a class. The exceptions are the intrinsic data types (ordinal and real numbers, boolean values, and characters), which are not classes for performance reasons.
[edit] Hello world
- For an explanation of the tradition of programming "Hello World" see: Hello world program.
[edit] Stand-alone application
This is a minimal usage of Java, but it does not demonstrate object-oriented programming well. No object is explicitly created since the keyword new is never used.
// Hello.java public class Hello { public static void main(String[] args) { System.out.println("Hello, World!"); } }
To execute this program, one first saves the above code as a file named Hello.java
. One then compiles it to bytecode:
$ javac Hello.java
which produces a file named Hello.class
. This class is then launched with the java launcher (usually named java, java.exe, or some variant depending on the operating system).
$ java Hello Hello, World! $
The above example merits a bit of explanation.
- All executable statements in Java are written inside a class, including stand-alone programs.
- Source files are by convention named the same as the class they contain, appending the mandatory suffix .java. A
class
which is declaredpublic
is required to follow this convention. (In this case, the class isHello
, therefore the source must be stored in a file called Hello.java). - The compiler will generate a class file for each class defined in the source file. The name of the class file is the name of the class, with .class appended. For class file generation, anonymous classes are treated as if their name was the concatenation of the name of their enclosing class, a $, and an integer.
- The keyword
void
indicates that the main method does not return any value to the caller. - The main method must accept an array of
String
objects. By convention, it is referenced asargs
although any other legal identifier name can be used. Since Java 5, the main method can also use variable arguments, in the form ofpublic static void main(String... args)
, allowing the main method to be invoked with an arbitrary number ofString
arguments. The effect of this alternate declaration is semantically identical (theargs
parameter is still an array ofString
objects), but allows an alternate syntax for creating and passing the array. - The keyword
static
indicates that the method is a static method, associated with the class rather than object instances. - The keyword
public
denotes that a method can be called from code in other classes, or that a class may be used by classes outside the class hierarchy. - The Java launcher launches Java by loading a given class (specified on the command line) and starting its
public static void main(String[])
method. Stand-alone programs must declare this method explicitly. TheString[] args
parameter is an array ofString
objects containing any arguments passed to the class. The parameter tomain
are often passed by means of a command line. - The method name "
main
" is not a keyword in the Java language. It is simply the name of the method the Java launcher calls to pass control to the program. Java classes that run in managed environments such as applets and Enterprise Java Beans do not use or need amain()
method. - The printing facility is part of the Java standard library: The
System
class defines a public static field calledout
. Theout
object is an instance of thePrintStream
class and provides the methodprintln(String)
for displaying data to the screen while creating a new line (standard out). - Standalone programs are run by giving the Java runtime the name of the class whose main method is to be invoked. For example, at a Unix command line
java -cp . Hello
will start the above program (compiled into Hello.class) from the current directory. The name of the class whose main method is to be invoked can also be specified in the MANIFEST of a Java archive (Jar) file (see Classpath).
An example that better demonstrates object-oriented programming:
// OddEven.java import javax.swing.JOptionPane; public class OddEven { private int input; public OddEven() { input = Integer.parseInt(JOptionPane.showInputDialog("Please Enter A Number")); } public void calculate() { if (input % 2 == 0) System.out.println("Even"); else System.out.println("Odd"); } public static void main(String[] args) { OddEven number = new OddEven(); number.calculate(); } }
- The import statement imports the
JOptionPane
class from thejavax.swing
package. - The
OddEven
class declares a singleprivate
field of typeint
namedinput
. Every instance of theOddEven
class has its own copy of theinput
field. The private declaration means that no other class can access (read or write) theinput
field. OddEven()
is apublic
constructor. Constructors have the same name as the enclosing class they are declared in, and unlike a method, have no return type. A constructor is used to initialize an object that is a newly created instance of the class. In this case, the constructor initializes theinput
field to the value entered into aJOptionPane
input dialog. The dialog returns aString
which is converted to anint
by theInteger.parseInt(String)
method.- The
calculate()
method is declared without thestatic
keyword. This means that the method is invoked using a specific instance of theOddEven
class. (The reference used to invoke the method is passed as an undeclared parameter of typeOddEven
namedthis
.) The method tests the expressioninput % 2 == 0
using theif
keyword to see if the remainder of dividing theinput
field belonging to the instance of the class by two is zero. If this expression is true, then it prints Even; if this expression is false it prints Odd. (Theinput
field can be equivalently accessed asthis.input
, which explicitly uses the undeclaredthis
parameter.) OddEven number = new OddEven();
declares a local object reference variable in themain
method namednumber
. This variable can hold a reference to an object of typeOddEven
. The declaration initializesnumber
by instantiating an instance of theOddEven
class using thenew
keyword and then calling theOddEven()
constructor to initialize the newly created object.- The statement
number.calculate();
calls the calculate method. The instance ofOddEven
object referenced by thenumber
local variable is used to invoke the method and passed as the undeclaredthis
parameter to thecalculate
method. - For simplicity, error handling has been ignored in this example. Entering a value that is not a number will cause the program to crash. This can be avoided by catching and handling the
NumberFormatException
thrown byInteger.parseInt(String)
.
[edit] Applet
Java applets are programs that are embedded in other applications, typically in a Web page displayed in a Web browser.
// Hello.java import java.applet.Applet; import java.awt.Graphics; public class Hello extends Applet { public void paint(Graphics gc) { gc.drawString("Hello, world!", 65, 95); } }
The import
statements direct the Java compiler to include the java.applet.Applet
and java.awt.Graphics
classes in the compilation. The import statement allows these classes to be referenced in the source code using the simple class name (i.e. Applet
) instead of the fully qualified class name (i.e. java.applet.Applet
).
The Hello
class extends
(subclasses) the Applet
class; the Applet
class provides the framework for the host application to display and control the lifecycle of the applet. The Applet
class is an Abstract Windowing Toolkit (AWT) Component
, which provides the applet with the capability to display a graphical user interface (GUI) and respond to user events.
The Hello
class overrides the paint(Graphics)
method inherited from the Container
superclass to provide the code to display the applet. The paint()
method is passed a Graphics
object that contains the graphic context used to display the applet. The paint()
method calls the graphic context drawString(String, int, int)
method to display the "Hello, world!" string at a pixel offset of (65, 95
) from the upper-left corner in the applet's display.
<!-- Hello.html --> <html> <head> <title>Hello World Applet</title> </head> <body> <applet code="Hello" width="200" height="200"> </applet> </body> </html>
An applet is placed in an HTML document using the <applet>
HTML element. The applet
tag has three attributes set: code="Hello"
specifies the name of the Applet
class and width="200" height="200"
sets the pixel width and height of the applet. (Applets may also be embedded in HTML using either the object
or embed
element, although support for these elements by Web browsers is inconsistent.[6][7]) However, the applet
tag is deprecated, so the object
tag is preferred where supported.
The host application, typically a Web browser, instantiates the Hello
applet and creates an AppletContext
for the applet. Once the applet has initialized itself, it is added to the AWT display hierarchy. The paint
method is called by the AWT event dispatching thread whenever the display needs the applet to draw itself.
[edit] Servlet
Java Servlet technology provides Web developers with a simple, consistent mechanism for extending the functionality of a Web server and for accessing existing business systems. Servlets are server-side Java EE components that generate responses (typically HTML pages) to requests (typically HTTP requests) from clients. A servlet can almost be thought of as an applet that runs on the server side—without a face.
// Hello.java import java.io.*; import javax.servlet.*; public class Hello extends GenericServlet { public void service(ServletRequest request, ServletResponse response) throws ServletException, IOException { response.setContentType("text/html"); final PrintWriter pw = response.getWriter(); pw.println("Hello, world!"); pw.close(); } }
The import
statements direct the Java compiler to include all of the public classes and interfaces from the java.io
and javax.servlet
packages in the compilation.
The Hello
class extends
the GenericServlet
class; the GenericServlet
class provides the interface for the server to forward requests to the servlet and control the servlet's lifecycle.
The Hello
class overrides the service(ServletRequest, ServletResponse)
method defined by the Servlet
interface to provide the code for the service request handler. The service()
method is passed a ServletRequest
object that contains the request from the client and a ServletResponse
object used to create the response returned to the client. The service()
method declares that it throws
the exceptions ServletException
and IOException
if a problem prevents it from responding to the request.
The setContentType(String)
method in the response object is called to set the MIME content type of the returned data to "text/html". The getWriter()
method in the response returns a PrintWriter
object that is used to write the data that is sent to the client. The println(String)
method is called to write the "Hello, world!" string to the response and then the close()
method is called to close the print writer, which causes the data that has been written to the stream to be returned to the client.
[edit] JavaServer Page
JavaServer Pages (JSPs) are server-side Java EE components that generate responses, typically HTML pages, to HTTP requests from clients. JSPs embed Java code in an HTML page. A JSP is compiled to a Java servlet the first time it is accessed. After that the generated servlet creates the response.
// Hello.jsp <%@ page import="java.util.*" %> <% String javaVariable = "Hello World"; %> <%= javaVariable %>
The "<%@ page import="java.util.* %>
" directive is converted to a Java import
statement.
Java declaration between the two "<% ... %>
" delimiters is executed during the response generation.
The content of the Java variable between the two "<%= ... %>
" delimiters is embedded in the HTML response.
[edit] Swing application
Swing is a graphical user interface library for the Java SE platform. This example Swing application creates a single window with "Hello, world!" inside:
// Hello.java (Java SE 5) import java.awt.BorderLayout; import javax.swing.*; public class Hello extends JFrame { public Hello() { super("hello"); setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); getContentPane().setLayout(new BorderLayout()); getContentPane().add(new JLabel("Hello, world!")); pack(); } public static void main(String[] args) { new Hello().setVisible(true); } }
The first import
statement directs the Java compiler to include the BorderLayout
class from the java.awt
package in the compilation; the second import
includes all of the public classes and interfaces from the javax.swing
package.
The Hello
class extends
the JFrame
class; the JFrame
class implements a window with a title bar with a close control.
The Hello()
constructor initializes the frame by first calling the superclass constructor, passing the parameter "hello"
, which is used as the window's title. It then calls the setDefaultCloseOperation(int)
method inherited from JFrame
to set the default operation when the close control on the title bar is selected to JFrame.EXIT_ON_CLOSE
— this causes the JFrame
to be disposed of when the frame is closed (as opposed to merely hidden), which allows the JVM to exit and the program to terminate. Next, the layout of the frame is set to a BorderLayout
; this tells Swing how to arrange the components that will be added to the frame. A JLabel
is created for the string "Hello, world!" and the add(Component)
method inherited from the Container
superclass is called to add the label to the frame. The pack()
method inherited from the Window
superclass is called to size the window and lay out its contents, in the manner indicated by the BorderLayout
.
The main()
method is called by the JVM when the program starts. It instantiates a new Hello
frame and causes it to be displayed by calling the setVisible(boolean)
method inherited from the Component
superclass with the boolean parameter true
. Note that once the frame is displayed, exiting the main
method does not cause the program to terminate because the AWT event dispatching thread remains active until all of the Swing top-level windows have been disposed.
[edit] Criticism
[edit] Performance
Java can be perceived as significantly slower and more memory-consuming than natively compiled languages such as C or C++.
Java's performance has increased substantially since the early versions, and performance of JIT compilers relative to native compilers has in some tests been shown to be quite similar.[8][9][10] The performance of the compilers does not necessarily indicate the performance of the compiled code; only careful testing can reveal the true performance issues in any system.
In a paper written in 1999 by Lutz Prechelt it is outlined that, statistically, programmer efficiency and experience has a bearing many standard deviations greater on run-time and memory usage than language choice. This paper specifically uses Java as a basis for the comparison, due to its bad reputation.[11]
[edit] Look and feel
The default look and feel of GUI applications written in Java using the Swing toolkit is very different from native applications. It is possible to specify a different look and feel through the pluggable look and feel system of Swing. Clones of Windows, GTK and Motif are supplied by Sun. Apple also provides an Aqua look and feel for Mac OS X. Though prior implementations of these look and feels have been considered lacking, Swing in Java SE 6 addresses this problem by using more native widget drawing routines of the underlying platforms. Alternatively, third party toolkits such as wx4j or SWT may be used for increased integration with the native windowing system.
[edit] Lack of OO purity
Java's primitive types are not objects. Primitive types store their values in the stack rather than being references to values. This was a conscious decision by Java's designers for performance reasons. Because of this, Java is not considered to be a pure object-oriented programming language. However, as of Java 5.0, autoboxing enables programmers to write as if primitive types are their wrapper classes, and freely interchange between them for improved flexibility.
[edit] Single-paradigm language
Java is predominantly a single-paradigm language. However, with the addition of static imports in Java 5.0 the procedural paradigm is better accommodated than in earlier versions of Java.
[edit] Resources
[edit] Java Runtime Environment
The Java Runtime Environment or JRE is the software required to run any application deployed on the Java Platform. End-users commonly use a JRE in software packages and Web browser plugins. Sun also distributes a superset of the JRE called the Java 2 SDK (more commonly known as the JDK), which includes development tools such as the Java compiler, Javadoc, and debugger.
[edit] Components
- Java libraries are the compiled byte codes of source code developed by the JRE implementor to support application development in Java. Examples of these libraries are:
- The core libraries, which include:
- Collection libraries which implement data structures such as lists, dictionaries, trees and sets
- XML Processing (Parsing, Transforming, Validating) libraries
- Security
- Internationalization and localization libraries
- The integration libraries, which allow the application writer to communicate with external systems. These libraries include:
- The Java Database Connectivity (JDBC) API for database access
- Java Naming and Directory Interface (JNDI) for lookup and discovery
- RMI and CORBA for distributed application development
- User Interface libraries, which include:
- The (heavyweight, or native) Abstract Windowing Toolkit (AWT), which provides GUI components, the means for laying out those components and the means for handling events from those components
- The (lightweight) Swing libraries, which are built on AWT but provide (non-native) implementations of the AWT widgetry
- APIs for audio capture, processing, and playback
- The core libraries, which include:
- A platform dependent implementation of Java virtual machine (JVM) which is the means by which the byte codes of the Java libraries and third party applications are executed
- Plugins, which enable applets to be run in Web browsers
- Java Web Start, which allows Java applications to be efficiently distributed to end users across the Internet
- Licensing and documentation
[edit] APIs
Sun has defined three platforms targeting different application environments and segmented many of its APIs so that they belong to one of the platforms. The platforms are:
- Java Platform, Micro Edition (Java ME) — targeting environments with limited resources,
- Java Platform, Standard Edition (Java SE) — targeting workstation environments, and
- Java Platform, Enterprise Edition (Java EE) — targeting large distributed enterprise or Internet environments.
The classes in the Java APIs are organized into separate groups called packages. Each package contains a set of related interfaces, classes and exceptions. Refer to the separate platforms for a description of the packages available.
The set of APIs is controlled by Sun Microsystems in cooperation with others through the Java Community Process program. Companies or individuals participating in this process can influence the design and development of the APIs. This process has been a subject of controversy.
[edit] Licensing
In 2004, IBM and BEA publicly supported the notion of creating an official open source implementation of Java. On November 13, 2006, Sun announced that all of the Java source code will be released entirely under a free software license, the GNU General Public License, by March 2007.[12] The javac compiler and the hotspot java VM (but not the class library) were released under the GPL on 11 November 2006.[13]
[edit] Extensions and related architectures
The extensions to standard Java are typically in javax.*
packages. They are not included in the JDK or JRE. Extensions and architectures closely tied to the Java programming language include:
- Java EE (previously J2EE) (Java Platform, Enterprise Edition—for distributed enterprise applications)
- Java ME (previously J2ME) (Java Platform, Micro Edition—for PDAs and cellular phones)
- JMF (Java Media Framework)
- JNDI (Java Naming and Directory Interface)
- JSML (Java Speech API Markup Language)
- JDBC (Java DataBase Connectivity)
- JDO (Java Data Objects)
- JAI (Java Advanced Imaging)
- JAIN (Java API for Integrated Networks)
- JDMK (Java Dynamic Management Kit)
- Jini (a network architecture for the construction of federated distributed systems)
- Jiro
- Java Card (Java for smart cards)
- JavaSpaces
- JML (Java Modeling Language)
- JMI (Java Metadata Interface)
- JMX (Java Management Extensions)
- JSP (JavaServer Pages)
- JSF (JavaServer Faces)
- JNI (Java Native Interface)
- JXTA (Open Protocols for Peer-to-Peer (P2P) Virtual Network)
- Java 3D (A high level API for 3D graphics programming)
- JOGL (Java OpenGL—A low level API for 3D graphics programming, using OpenGL)
- LWJGL (Light Weight Java Game Library—A low level API providing access to OpenGL, OpenAL and various input devices)
- OSGi (Dynamic Service Management and Remote Maintenance)
[edit] See also
- .Jad
- .Jar
- .properties
- C to Java Virtual Machine compilers
- Classpath (Java)
- Comparison of C# and Java
- Comparison of Java and C++
- Comparison of programming languages
- Groovy
- Java applet
- Java Community Process
- Join Java programming language
- Java keywords
- Java Mascot
- Java platform
- Java Platform, Standard Edition (Java SE, J2SE)
- Java syntax
- Java User Group
- Java version history
- Java virtual machine
- JavaOne
- JavaOS
- Javapedia
[edit] Lists
- Java development tools
- Java platform software
- List of Java IDEs
- List of Java virtual machines
- List of Java APIs
- List of Java scripting languages
[edit] Podcasts
[edit] Notes
- ^ Gosling and McGilton "The Java Language Environment", May 1996 [1]
- ^ Java 5.0 added several new language features (the enhanced for loop, autoboxing, varargs and annotations), after they were introduced in the similar (and competing) C# language. [2][3]
- ^ Jon Byous, Java technology: The early years. Sun Developer Network, no date [ca. 1998]. Retrieved April 22, 2005.
- ^ Java Study Group
- ^ Why Java™ Was - Not - Standardized Twice
- ^ What is ECMA--and why Microsoft cares
- ^ Java Community Process website
- ^ Performance of Java versus C++, J.P.Lewis and Ulrich Neumann, Computer Graphics and Immersive Technology Lab, University of Southern California
- ^ The Java is Faster than C++ and C++ Sucks Unbiased Benchmark
- ^ FreeTTS - A Performance Case Study, Willie Walker, Paul Lamere, Philip Kwok
- ^ Lutz Prechelt. Technical opinion: comparing Java vs. C/C++ efficiency differences to interpersonal differences. Communications of the ACM, Vol 42, #10, 1999
- ^ Sun Open Sources Java Platform. Sun Microsystems (2006-11-13). Retrieved on 2006-11-13.
- ^ "Q: What components of the JDK software are you open sourcing today? A: We're open sourcing the Java programming language compiler ("javac"), and the Java HotSpot virtual machine."Free and Open Source Java FAQ; the source is being released via the OpenJDK project.
[edit] References
- Jon Byous, Java technology: The early years. Sun Developer Network, no date [ca. 1998]. Retrieved April 22, 2005.
- James Gosling, A brief history of the Green project. Java.net, no date [ca. Q1/1998]. Retrieved April 22, 2005.
- James Gosling, Bill Joy, Guy Steele, and Gilad Bracha, The Java language specification, third edition. Addison-Wesley, 2005. ISBN 0-321-24678-0 (see also online edition of the specification.
- Tim Lindholm and Frank Yellin. The Java Virtual Machine specification, second edition. Addison-Wesley, 1999. ISBN 0-201-43294-3 (see also online edition of the specification).
[edit] External links
[edit] Sun
- Official Java home site for IT, developers, etc
- Official Java home site non-technical / home-use
- The Java Language Specification, Third Edition Authoritative description of the Java language (also available online)
- Java SE 6 API Javadocs
- Sun's tutorial on Java Programming
- Original Java whitepaper, 1996
- Test your Java VM
- Free and Open Source Java
[edit] Java Specification Requests
There are several JSRs related to the Java Language and core API packages.
- JSR 14 Add Generic Types To The Java Programming Language (J2SE 5.0)
- JSR 41 A Simple Assertion Facility (J2SE 1.4)
- JSR 47 Logging API Specification (J2SE 1.4)
- JSR 51 New I/O APIs for the Java Platform (J2SE 1.4)
- JSR 59 J2SE Merlin Release Contents (J2SE 1.4)
- JSR 121 Application Isolation API (not yet included)
- JSR 133 Java Memory Model and Thread Specification Revision (J2SE 5.0)
- JSR 166 Concurrency Utilities (J2SE 5.0)
- JSR 175 A Metadata Facility for the Java Programming Language (J2SE 5.0)
- JSR 176 J2SE 5.0 (Tiger) Release Contents (J2SE 5.0)
- JSR 201 Extending the Java Programming Language with Enumerations, Autoboxing, Enhanced for loops and Static Import (J2SE 5.0)
- JSR 203 More New I/O APIs for the Java Platform ("NIO.2") (Java SE 7)
- JSR 204 Unicode Supplementary Character Support (J2SE 5.0) – support for Unicode 3.1
- JSR 270 Java SE 6 ("Mustang") Release Contents (Java SE 6)
- JSR 275 Physical Units/Quantities Support (Java SE) (reference implementation from JScience)
- JSR 305 Annotations for Software Defect Detection (Java SE 7)
- JSR 308 Annotations on Java Types (Java SE 7)
- JSR 901 Java Language Specification (J2SE 5.0)
[edit] History
- Java™ Technology: The Early Years
- A Brief History of the Green Project
- "Java: The Inside Story" (SunWorld article by Michael O'Connell)
- Java Was Strongly Influenced by Objective-C
- The Java Saga
- The Java Platform: Five Years in Review
- A history of Java
- The Long Strange Trip to Java
[edit] Java Implementations
Proprietary:
- IBM JDK from IBM
- BEA Systems JRockit JVM from BEA Systems
- Excelsior JET from Excelsior (with "ahead-of-time" compiler)
- Blackdown Java for Linux, includes Mozilla plugin
Open source:
- SUN JDK from SUN
- GNU Classpath from GNU - currently being merged with libgcj of the GNU Compiler for Java
- Apache Harmony (see Harmony) an Apache Software Foundation proposed implementation of the Java programming language, starting with J2SE 5.0
Java (Sun) | |
---|---|
Major Technologies: | Java (programming language) | Java Platform | Java Development Kit | Java Virtual Machine | Java Runtime Environment |
History: | Java version history | Criticism of Java | Java Community Process | Sun Microsystems |
Language Features: | Bytecode | Syntax | Applets | Servlets | JavaServer Pages |
Java 2 Micro Edition
J2ME (Java 2 Micro Edition) is a feature that allows the device to run small, user-installable software applications written especially for mobile devices such as phones.
J2ME applications can provide specific functions such as a tip calulator, they can be games, or they can be custom-written corporate applications. They can be Internet-enabled, so that, for example, a J2ME game might let you play someone else in real time over the Internet. They can be created by anyone - not just the phone manufacturer or your carrier.
You can download new applications to your phone at any time. Most phones allow you to download new applications directly to your phone using the Wireless Internet feature.
Java Games
Many phones include simple games for the user to pass the time when waiting, travelling, etc. The games referred to here are ones built into the phone, that do not require a connection and airtime to play. (There are games available over the Wireless Internet that do require a connection and thus airtime.)
Many phones also include the ability to download new games wirelessly. There are several different technologies for downloadable games, including Java, BREW, Mophun, and WGE. The technologies are incompatible, although some phones support more than one technology.
Software: | Solaris • StarOffice/OpenOffice.org • Java Desktop System • Java (Java language • JVM • Java API) • JES • Network File System |
Hardware: | SPARCstation • Sun Ultra series • Sun Enterprise • Sun Blade • Sun Fire • UltraSPARC T1 • SPARC • JavaStation • Sun Ray |
Education and Recognition: | SCPs |